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Uptown slimJim |
Company Editorials |
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Want to write an editorial on a certain 3rd, 2nd or 1st party developer? Use this message board to do so. Remember to obey the rules and to reply to all editorials in the "Discussion" forum of the editorials section.
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Uptown slimJim |
Should Rare go third party? | ||
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As you might have guessed, being a representative of GameCube, when the subject of Rare going 3rd party came up, I was immediately affected quite deeply. What originally started as a small rumor has not only ballooned into something big enough to be reported by the big guys, but it just doesn't seem to go away. Undboutedly, if there weren't any truth to this rumor at all, it would have vanished long ago like the suspicious cheesy odor it exudes. But instead it sticks around like a spider hit by a flyswatter, one of those big, fat, juicy ones.
Personally, I don't want to see Rare go 3rd party. Why? There's a few reasons for that, the first being exclusivity. Most games nowadays are going multiplatform, which annoys the hell outta me, because less and less things are exclusive. Personally, I like to be able to brag to my friends that I've got a GameCube, but when the games I brag about can be found on everything else, then my argument gets as flat as a pancake. That, and when you develop a single game for 3 completely different pieces of hardware, the good doesn't often outweigh the crap by much. Why? Because the developer is spending too much time on just getting the darned thing to work instead of concentrating on making it good. Take a look at Resident Evil -- it was (RE) created 100% with the knowledge that it would only be a GameCube game. Since Rare has been, as of late, developing only for Nintendo, and churning out the quality titles that they do, having Rare around truly makes me proud to own Nintendo consoles. But when word starts up that they're developing elsewhere, I can't help but be a bit troubled... On the one hand, it could be a good thing. More people would be able to enjoy Rare's quality games, and truthfully, I just want as many people as possible to enjoy them, even at the expense of exclusivity. I could see Perfect Dark Zero on all 3 consoles, and online, and being able to play a gigantic team-based multiplayer deathmatch with my PS2 and Xbox friends. I could call up a pal of mine and say, "You played that new Banjo game?" and not worry about whether he actually can play it or not. But on the other hand, Rare has quite a few characters in their arsenal that wouldn't be able to fit in the dinghy with them. Donkey Kong is an obvious one for that, and Donkey Kong is what brought Rare back into the business and got them the lucrative status they have today. 'twas Donkey Kong Country that immediately shot Rare to the top from their glut of third partydom, and turned the heads of every gamer, regardless of how hardcore of a gamer they were. It then went on to spawn two sequels, a string of Game Boy titles, a racer, a behemouth adventure, and others. But those sailors of characters are only aboard the ship Nintendo, and the game would have to be there too in order to recruit them. So, this raises a question: does Rare really need their Nintendo characters to continue to be successful? Probably not. Their biggest game ever didn't have a single Nintendo character in it, and they certainly have no trouble churning out quality original efforts. But the Nintendo edge certainly helps (And when you found out that there was a new Star Fox game coming, and that Rare was at the helm, didn't you nearly lose all bladder control? Well... um... neither did I). There's also the issue of quality in their games. The reason the quality shot up so drastically when the partnership began is that the money started flowing and didn't stop. Nintendo's got deep pockets, and they know how to keep 'em full. The extra load of cash gave Rare all they needed to fully utilize their talent. We can all count on one hand the number of truly memorable Rare titles before DKC, but how many hands do we need for those afterward? Before Nintendo, Rare was basically just another mid-range developer, occasionally striking gold, but mostly just following a contract. But DKC and onward was when they really started to shine. Some would argue that Rare could've come up with such things without Nintendo's help... but could they have? No other publisher would've let Rare toil for four years to produce the most technically impressive, vulgar, and arguably best game on the N64 (Conker's Bad Fur Day). So, I've addressed the question of "Should Rare go third party?" Now time for another one. Are they going third party? I don't think so. All official comments from both Rare and Nintendo have consistently been quite the contrary: That any online rumors are blown way out of proportion, and that relations between the two companies are mighty peachy at the moment. Rare's already got themselves quite enough projects on Nintendo's consoles to keep themselves busy for quite some time. Rare basically carried the N64, and did a right fine job of it too, producing not only some of the best Rare games ever made, but some of the best games ever made (And all while doing it only for Nintendo). They don't have much reason to do anything else, and jumping from Nintendo's ship could potentially land them right back in the midrange developer category whence they started. Of course, this is becoming a mighty thick and massive rumor, and we haven't heard anything on some of those games for almost a year now... I'm not sure what I'm trying to say here. Personally, I'd really like Rare to just stay where they're at, because it seems to be working very very well. But if Rare sees it fit to become a 3rd party, thus developing for other consoles, then I guess I'd need to go nick some expensive black boxes to sit next to my GC (Not bloody likely). Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Sega gaga: Is Sega screwing GC & Ps2? | ||
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When I heared that Sega was going third party, I actually thought they WERE GOING THIRD PARTY! But the more I look at it, the more it looks like they're becomming an Xbox 2nd party. Being a third party company means you and you alone own the rights to your games and characters and allow other systems to present the games, there are some exceptions, but only if the third party agrees to them. For this reason you'll find that Rockstar is a third party company but GTA is a Ps2 exclusive... until 2004.
I can't be the only person who has noticed that since Sega went third party, they've been a little TOO generous to Xbox. How so? Well let's see... For games, GameCube got: Monkey Ball, a ported Sonic Adventure, a couple of would-be sports titles and...uh... Ps2 got Virtual fighter, Space channel five and bunch of good sports games. Xbox got the exclusive rights to Shenume, Crazy Taxi, Jet grind Radio, Panzer dragoon, Toejam & Earl and all the sports games GC and Ps2 have. I appologize if I sound a little ticked off but I THINK PS2 AND GC ARE GETTING SCREWED!!!! What does GC have exclusive from Sega? A once tollerable and lovable monkey in balls franchise that looks like a one-hit wonder, sorta kinda maybe the rights to Sonic, crap sports games and our only online game that's being shared with Xbox. Ps2 has the ever popular Virtual fighter and soon to be exlusive Space Channel five and Daytona... and some sports titles that everyone is getting. While Ps2 is stuck with only two owned franchises and GC is getting stuck with old Sonic games, Xbox has new games of the greatest franchises! If Sega is doing this to spite Sony and Nintendo for putting them out of the console business they're getting mad for the wrong reasons and being sore losers. I know Microsoft didn't buy Sega because if they did they would be the ones getting the Sonic games as well as everything else. So what gives? Sega has many companies under it's belt like Smilebit and Amusement vision and those companies make the go for who get's what games. But if Sega did go third party why are so many of there games Xbox exlusives? What bothers me the most is why dose Sega stay despite poor sales? Jet grind radio future had horrid sales on the Xbox yet Sega didn't ask for there franchise back. Sure the Xbox, being the most powerful system of the lot, can do things the other two can't... but not that much. Im not mad at Xbox or the Xbox owners, I hope they let the good times roll with these great games they have, Im mad at Sega here. The GC and Ps2 are out there too and are doing better in sales than the Xbox everywhere but in North America where the battle is equally divided. I tell you this much thought, when Sony dumps it's franchises, they don't get seddeled in to one system. Share the wealth, that's what they do. Sega is a third party company, like Capcom*, Klonna, Namco, Midway and EA, it's time they started acting like one by letting everyone get a chance to play the new games, then see on wich system they sell the best before they go giving away exlusives like Halloween candy to the rich kid on the street. *I'll come first in this by saying that Capcom did not give GC the total rights to Resident Evil, there is an online RE game comming for Ps2. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Square dance: My thoughts on the 'great' Squaresoft | ||
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A lot of people say that Sqaresoft is the greatest developing company in the video game industry. Well in a sense it's true. They are quite good at what they do. No one else makes a better RPG game than Square. The funny thing is, there are hardly any other exlusively RPG companies out there to compete with.
At count, I can probably name 15 different types of video game genres. -Platform -First Person shooters (FPS) -Third Person Shooters (3PS) -Adventure -RPG -Sports -Racing -Party -Puzzle -Strategy -Action -Fighting -Simulation -Music -Communication And of that list, Square probably only makes three genres: RPG, Adventure and racing. The turth is, the greatest development company should make games of all of those genres, and they have to be good too. Funny thing is that development teams have there own styles and varieties of games they are good at. And it's mostly the designer who get's the final word on what game to make and what it should be. Not every designer can think of a way to improve on the Puzzle genre. And not every designer can come up with a method on reviving the FPS genre. It takes a special kind of designer to come up with innovative ways to improve on games and genres. Square does this. In all of there games they find ways to improve on there last game of it's viraety. But Squaresoft isn't the greatest. In fact no company is. Some companies are purely good at shooters and sports titles. Other adventure and platforms. Possibly, Sega is the greatest. They make FPS, Adventures, Platformers, Sports, Racing, Fighting, Puzzle, Action etc. Or even EA, Rareware. Any company that extends there horizons and try something new are good developers. Square hasn't done anything original in a long time. What? Think because there next RPG stars Donald Duck means it won't be the same RPG games we've come to expect from them? Squaresoft's very good at what they do, now if only they could branch out into other genres they could be good at them too. Square started off as Nintendo's right hand in the gamming industry. Like two peas in a pod they were. Then Square left for Sony saying they could make better games. Like a good friend, Nintendo wished them luck and let them do as they wished. Revealing a more dark side, Square felt that Nintendo was glad to get rid of them and that they were being underappriciated. So they launched a massive smear campaing agaist Nintendo and started putting all efforts into Final Fantasy games. When 2nd parties leave there parent company, they don't try to destroy the parent. After getting them started in the business, making a household name and giving them the financial power they needed to stay alive, Square should have been giving Nintendo thanks for the years than a lawsuit. Well who's laughing now? Square's dream of total Nintendo abolishment was shut down when they found out Sony didn't give them the finincial love they needed and started putting efforts into the games Square didn't make. Square was getting nowhere. And who should save the day but the long lost buddies they tried so hard to destroy. Out of graditude from Nintendo with a capital $, Square decided this fude had gone on long enough and is curretnly back on Nintendo's side... but not before negotiating another contract with Sony. Unlike Sega or Nintendo who create games that will be sutable for everyone and understands if people don't want to play there games, Squaresoft seems more focused on making that dolar than making gamers happy. Im not kidding. Squaresoft is a self-centered corporation that makes sure they put out at least one of there reconizable Final Fantasy games on the market a year to ensure they get there money's worth. I bet that if Microsoft gave Square enough money right now they'd be a 3rd party. Yes, Final Fantasy, Manna, Chronno and Chocombo (or what ever the hey it's called) are all very good games. Square is talented. But like so many famous people, they've let success go to there heads. All the 2nd and thrid parties are like that. But at least they have the decency to stick it out with there consoles. And you don't see the other corps releasing a noticable game once a year to ensure sales. Want proof that Square left Nintendo for big bucks? Here it is. If they truely did care about there fans they'd have stuck with the system that made them famous and played it out to the bitter end. They also wouldn't have backstabbed ther former partners ensuring that people would follow them giving them the larger market rather than dividing it up equally. And to anyone who tells me "Square does care about there fans. They went to Playstation because it had the power and technology to give there fans the games that they wanted."... Don't piss in my ear and tell me it's rainning. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
A little Rare for wear: Are you as fed up with this as I am? | ||
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It's been about 9 editorials since my first one on the rummor that Rareware may be going third party. I still feel the same way as I did those months back: I would greatly appreciate it if Rare would stay with Nintendo only because A) There a talented company and having them gives Nintendo a major leg-up above the competition. B) Exclusive titles break or make a system and with so many "exclusive" games going multiplatform it'll be a big dissapointment if suddenly everyone could play your favorite game without owning your type system. C) If they do go third party, they'll loose all the flexibility and patients that Nintendo is so respected for in there developers... plus 2nd parties get more money than third parties.
Everyday more and more rummors are spreading like wildfire about possible third party plans. Such as: Rare was bought by Activision, Nintendo dropped there contract with them after horrible Conker sales, Microsoft bought Rare from Nintendo, Rare was in the possesion of Ps2 and Xbox development kits since January 2001, Rare sold the Perfect dark franchise to Ps2 and gave Xbox the rights to Conker, Rare gave Nintendo Donkey Kong back. And the fact that Starfox Adventures was the only Rare game at E3 gives everyone in the industry reason to believe once that game is out Rare is gone. Everyone is talking about this, everyone is making more rummors per day. Either they're true or people are jumping on the bandwagon, we don't know. While everyone who has anything to do with the industry is talking about this, ironically the only people not talking about this is Rareware themselves. In a recent IGN interview, Rare said they don't comment on rummors as seeing how they are rummors, anything they say can be turned into another rummor. Althought they say that there relationship with Nintendo stays the same, they keep saying that the rummors are a load of cobblers (They're English) and that they feel Nintendo did have the best showing of games at E3, they neither confirmed nor dennied questions about dev kits and selling titles. Sure, they have a right not to tell us, but there are more people out there who need to here this answer. Stock brokers need to hear the final truth so they can make the necesary adjustments, people who may have bought GC's just because Rare is chummy chummy with Nintendo, the people at the heads of Nintendo, Sony and Microsoft who need to know who to include in there next payroll. The simple yes or no question if they are going third party or selling any titles has turned into a media circus! Again, I would sleep easier at night if Rare stayed with Nintendo, but if they don't that's fine too. If tomorow they have an anouncement saying that they are leaving Nintendo, at least we can put at rest the ridiculous rummors and finaly get some strait answers. This has gotten out of hand and the sooner I get a strait answer the soone the suspence will stop killing me! Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Rare is going to Microsoft... good or bad thing? | ||
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It's official. As of 3:00AM, September 12, 2002, all Rare rumors are put to rest. That's right. Rare has officially been bought out by Microsoft.
There could be mixed reactions about this. All Nintendo fans are probably deeply saddened by this sudden change of event, yet Microsoft fans are jumping for joy in the streets over this news. BUT... HOLD UP! Is this for the better, or for worse? Let's examine it from both ends of the spectrum. Nintendo has briefly quoted on the news today, saying that "Rare hasn't supplied us with games, and we have the need for them to leave now." Now, I can't tell you how disgusted I am at Nintendo for quoting this in such a way. First of all, you NEVER want to give up any support for your console, whether helpful, or hindering. If you lose Rare, you lose one more exclusive develper on your side. But, is there any reason for this? According to market research reports, in 2001, Rare's games accounted for 9.5% of units sold with Nintendo. But, in 2002, 1.5% of Rare's games were sold with Nintendo. See the connection to this? Obviously, Nintendo thinks that they cannot make any money off of Rare's games, because they take CENTURIES to finally get them done! Well, I'd feel the same way too, for I am impatient. BUT, I'd NEVER want to lost faith in a company who has stuck by your side through thick and through thin! Plus, Nintendo does not seem that interested in Rare anymore. They have recently been acquiring newbie companies in favor of experienced, talented companies, such as Camelot, Treasure, and of course, Rare. Have they squeezed enough talent out of Rare? Is that what they've been thinking? ---------- Now, for the Microsoft point of view. They now have one more potentially great company on their side, helping them with more software for the Xbox. BUT, can they expect such ground-breaking titles so soon? Rare takes an eternity to make games, so they will be faced with the same situation. Unless Microsoft starts to actually help Rare internally with game development like Nintendo has done to Rare in the past, Rare won't be producing games quick enough to make an impact on the Xbox at all. ---------- So, where does this leave Rare, Nintendo, and Microsoft? Well, first of all, you must be thinking which franchises Nintendo owns, or Rare owns. Before you go off crying, saying you have lost Perfect Dark on the GC, hold on a minute! There is much controversy today over who owns the Perfect Dark license. Rare actually developed the game on their own, BUT Joanna Dark is an owned mascot by Nintendo. They same thing with Killer Instinct. And Kameo has been recently re-confirmed to be out for the Gamecube in 2003. And no more Conker, because the original development team has split up. But you have to wonder, is Nintendo duping Microsoft? Many of Rare's development teams have split up and went in many directions. And the Stamper brothers are rumored to be retiring after this year. With all these changes in the management, is Nintendo giving Microsoft the empty fish bucket? But, even if this is all true, you have to remember that Nintendo has actually HELPED Rare develop most of its games. Without Nintendo's influence, there would be no Banjo-Kazooie, Perfect Dark, or Killer Instinct. Rare, now with Microsoft, is completely independent, of course, unless Microsoft actually helps Rare with game development. I wonder what results would be produced. The only thing I'm afraid of, is if Microsoft backs out on video games, then Rare would be on their sinking ship. Now, I may have scared you, but while this annoucement is confirmed by many websites, according to Yahoo.com, Nintendo has reiterated on the matter, saying that they haven't yet contacted Rare or Microsoft. So, here's hoping that that tiny, little chance may change the entire situation. |
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Uptown slimJim |
Rare to now?: My views on the big switch | ||
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I said before in my very first editorial that I would verry much like Rare to stay with Nintendo. In my second Rare editorial I stated that I wouldn't be too worked up if these rummors were true. Well the second I found out that Rare indeed went to Microsoft it was one of those moments where I'd curse out loud and question my faith in the big cheese upstairs.
But I've calmed down and I took the time to note some of the reactions on this strange occurance. I always thought that Nintendo and Rare had this chemistry unlike anything we've ever seen. Nintendo was the big guy who made all of the decisions, and Rare was the punny brown-noser who'd followed them around and repeated the last thing Nintendo said to somone they threatened. Well I guessed wrong. I always considered Nintendo to ride into every battle with the trusty sword Rareware in hand. Get what im saying? They were insepriable, Rare was to Nintendo as Robin was to Batman (A sidekick, so get that other image out of your head) Well I was wrong, dead wrong. Something was going to happen. Rummors don't start unless something sparked at the bottom. And Im going to tell you lucky people now, in probably my biggest editorial yet, where I stand and believe when it comes to the rummors, Nintendo, Rare, Microsoft, my wishes and my final opinion. So sit back and get comfy, you'll be here for a while. The rummors. Rummors kept popping up like weeds, and like weeds, no one liked them and they tried to get rid of them. Some of the rummors sounded pretty extreme and well... stupid. But would it surprise you if I told you that every singe rummor had truth to it?! It just got tangeled in some desperate journalists imagination. Rummor#1: The Rare 2001 Christmas card. What was it?: It was simply Rare's holiday card given to all of it's employees and it's partners. On the card it featured Rare's unnofficial mascot (Not Banjo, a fat stick figure with a moustache, derby hat and red underwear. His name? Mr. Pants) under a Christmas tree with presents shapped like a GC, Xbox and Ps2. What's the rummor?: People thought this was Rare's way of saying "We're making plans on going multi-platform" In reality: Rare commented that this was just a joke and never intended to be taken seriously by the public. What we didn't know was that this was Rare's way of saying "Rare auction on now. Come one come all, we're up for grabs" Rummor#2-Rare wants to spite Nintendo. What was it?: After working hard on Conker's BFD for 4 years strait, Rare suffered horrible sales of the game. What's the rummor?: People thought that Rare blammed Nintendo fro not promoting the game enough wich lead to bad sales. More people rented the game than bought a copy retail figures showed. BFD wasn't mentioned on Nintendo's website at all or in there officail magazine. In reality: Rare didn't care much about Conker not selling well. They were dissapointed but all it meant was that it was one less franchise to worry about. It was Nintendo that got mad at Rare. Here they were supporting this project for 4 years and all that they got from it was dismall aproval. Wouldn't be the first time eitehr. Rare wasn't mad at Nintendo that there game wasn't a success, Nintendo was mad at Rare that there game wasn't a success. Rummor#3- Activision bought Rare. What is it?: Reps of Activision started having weekly visits with Rare and always brought a large check with them. What's the rummor?: People thought Activision was going to buy Rare's shares. In reality: Rare is a much bigger company than Activision and worth a lot more money. Activision was however the second highest bidder for Rare. Rare was on sale and opened to every body. Activision wanted them but couldn't afford them. Rummor#4- Ken Lobb leaves Rare. What is it?: Ken Lobb was a key figure between Rare and Nintendo meetings. This is the guy who kept them together for all of these years. Unfortunately he left for Microsoft shortly after the GC was released and since Rare and Nintendo haven't spoken much. What's the rummor?: People thought that since ken Lobb was going to Microsoft, and seeing as how he was the one who made transactions between Nintendo and Rare so smoothly, many thought he'd attempt to make the same transaction with Microsoft and Rare. In reality: Microsoft wasn't even interested in buying Rare at that time Ken Lobb left. Ken Lobb never truely gave a good answer to the situation but he did say it was never personal reasons why he left. Rummor#5- Nintendo didn't renew the contract. What is it?: Every year Nintendo has to figure out who's going to be on there payroll. They go to all of there 2nd party branches and see what they have that would be worth while. What's the rummor: Rare was the only contract that wasn't renewed and many thought this was Nintendo's ways of saying "We don't need ya anymore. See ya" In reality: Nintendo did eventually renew the contract, but this was still during the time of Yamauchi's presidency of Nintendo, who know what the new guy cooked up. Nintendo renewed the contract this is true, but they sold there shares so it's safe to say that Rare won't be included on the next payroll. Rummor#6-Rare gave PD to Ps2 & BFD to Xbox What is it?: For the longest time Rare was looking for third party business. Amidst all of this people began to wonder? "What about all of there franchises?" What's the rummor: People thought that Perfect Dark would be perfect (No pun intended) for the Ps2. Lot's of shooters, perhaps online play, many thought PD0 would be online and since Sony's the first one to make the step, it was a logical guess. As for Conker and Xbox, well Conker's a mature (Or imature, no matter wich was you look at it) franchise and Microsoft is pushing the over 18 licencess on the Xbox. In reality: The Perfect Dark team split up, but then again so did the DKC team but they came back together for Banjo, DK64 and perhaps Kameo. The funny thing is that when Rare was making games for GC, most of the games were with Rare characters. Well now that Nintendo has recalled all of them back the only next-gen Rare game was Kameo, wich has been moved to Xbox. Rare keeps all characters and franchises that do not end with a Kong or Fox. Microsoft not only owns the 49% shares in Rare now, but also bought the whole company, and as such, the only things Rare has left are the franchises that started on the N64 so keep an eye out for Banjo, Joanna and Conker on the Xbox. Rummor#7 (Last one, promise) Rare drops DK lisence What is it?: Donkey Kong was what gave Rare there chance and what conviced Nintendo to buy them. DK's fist game on GC was a racing game wich featured rhino riddin' ostrich racing and swordfish skiing. The game was shown in a video at E3 2001, but was not seen at all this year and over the summer the links to the info for that game and DK's coconut crackers (Think tetris only with DK) have been missing from the menu. What's the rummor?: With the first and only GC DK game missing many thought the game would be cancelled. Others thought that Rare gave the licence to DK back to Nintendo or sold it to anyone else. In reality: Im not sure how DK's popularity stacks up. I like Donkey Kong and his games personally. Anyways like him or not he belongs to Nintendo and as such, Nintendo controlls what he does and where he goes so Rare's not going to sell DK, Nintendo would. Furthermore, Rare explains that it's all due to updating there site and that the game is very much in development. Well I guess Rare is updating there site now that they aren't owned by Nintendo anymore... but still in development? Microsoft owns Rare as of Sept 24th, is that really enough time to send out three GC games?! SFA, Kameo and DK Racing? I don't think so. Like I said earlier, all GC titles in the works by Rare have been canned (Save for Kameo) and Nintendo has confirmed that they are working on the next DK game internally. Let's hope Nintendo knows what they're doing, DK has a reputation for best graphics on Nintendo systems to live up to. Nintendo. Nintendo sold there shares in Rare. Although they enjoyed there time with Rare, they also say that Rare is useless to them. Only accounting for sales of 9.5% in all of 2001 and dwindling down to a defining 1.5% of this year. Well Im surprised that Nintendo hasn't thought of the obvious. Rare games didn't sell very well last year mainly because we still had the N64 last year. And at that time we had two systems that could cout perform it, Dreamcast and Ps2. Many tired N64 owners went where the action was and forgot all about Nintendo. So Nintendo shouldn't blame Rare for bad sales in 2001, they didn't do so well either im assuming. As for 1.5% this year: Rare hasn't made any games this year... yet. You know why? Because there too busy making Star Fox Adventures! Of course when they have nothing to show for a whole year the sales will decline, but Nintendo's acting as if they know that SFA won't sell well. There being too hasty. The GC has already outsold the N64 in it's entire six years in not even one year, GameCube has more people, more people who want more games, more teen games. I think Nintendo's jumping to conclusions. What if SFA outsells Mario Sunshine? Then what? Well then they'd have lost one of there biggest supporters... oh wait... THEY HAVE LOST ONE OF THERE BIGGEST SUPPORTERS! If SFA was to Nintendo as what Bubbleboy was to the Hollywood box office then sure I could see Nintendo selling Rare, they'd have four bad selling games but annoucing it now?! Come on Nintendo be a little optimistic. I just wish that Nintendo had done that, waited until after SFA before they decided to sell Rare, at least then we'd have a whole year of rummors but with another GC Rare game to look forward to. But then again maybe Im over exagerating. I always thought that being Nintendo's buddy Rare was very popular. Well apparenly there not. Despite talented programers and artists thre games lack originality and usually feature the same gameplay of more successful games. They had some accomplishments like Goldeneye, Diddy Kong Racing, Conker and Blast corpse, but it's not enough Nintendo says. Rare's not very popular in Japan, Europe thinks highly of them but not Nintendo, Sega or Square highly and North America is really the only place they conquer. Or do they? Nintendo wouldn't have sold them unless they had a reason, and they do: They aren't bringing in the dough they used to. Also it should be noted that Microsoft gave Nintendo millions in exchange for Rare. Nintendo's using that money wisely. There growing bigger, hirring more designers, programmers, musiciens, artists, testers, the works! The money is also accounting for the money they'd have made if Conker sold well. Nintendo got the better end of the deal. Rareware. I like Rareware, I always have. I still would actually like to work with them one day. Why? Because they work on a large variety of games. Shooters, adventures, role play, racing, platformer. Plus E rated, T rated and M rated games too, something I can really broaden my horizons with. I always like Rare and the people who work there must be a blast the work with. The problem is that no matter how much of the company the Stamper bros own, they aren't independent. Nintendo sold them, they didn't sell themselves. Nintendo took the money Microsoft offered them, Rare didn't. In fact some Rare employees commented on the switch. They figure the business will go as usual. They also went on to say that they aren't happy about the decision and that they don't know what to think now that they are Microsoft owned. They also went on to say that they did enjoy working with the 'cube and that they wished the could have had a longer run with in. Sad really. Well it's good to see that Rare isn't bitter by the decision. But what are they going to do and what's going to be expected from them? I guess Rare figures that there fans will go where they go, even if that means getting an Xbox wich up until now they're sure they hated. But depending on how the rest of the sale goes, they may have to start putting there creative juices to work. Nintendo's not there to protect them anymore, they're not going to get by by simply making sequels or carrying on there franchises. They need new and fresh ideas and they need them fast. The Xbox bunch is a whole different crowd from wich there used to and no matter how many fans they have they'll want to make a good impression on new potential fans too. And say goodbye to those platformers that follow the Mario 64 gameplay. Your in the big leagues. No more Doom knock-off FPS, your workin' on 3rd person shooters now boy. And you can forget about those coushy lengthy development periods too. At X02, Xbox told reporters that Rare will have at least 5 Xbox games spanning the next two years, while that is possible, Nintendo 64/ Rare fans know that Rare has never made a game that took less than one and a half year, but too bad for them, Microsoft no owns the company in full, and when they want a Conker game by the end of the year, there better damn well be one in nine months. Im not trying to say that the Xbox is going to have them slaving away at developing games, all im saying is that Microsoft expects a certain kind of obedience, and with that they might not let them be so flexible. Of course I could be wrong, Microsoft has enough money and isn't afraid to use it, that's surely to speed up the process. And who knows, being presured to actually do some work may benifit Rare and give them a big break that tehy've been looking for, kind of like Konami, Namco and the rest did for the SNES when they left for the Playstation. I've seen the the announcement video, I am upset that the games that weren't even in consideration for GC development were shown in new and improved video format for the X02 event. Im also upset that close to half the reason I bought a GC for is only now appearing on the last system I would consider buying. However I am interested in seeing what Rare's making that I won't be playing and depending on wich franchises they choose to continue I may just get an Xbox. And who knows, maybe I will still find work with them someday... just not as fairy-tale dream come true dream job I hoped. Microsoft. Think your pretty tough now do ya? Now that you got Nintendo's right wing that kept them alive for more than six years you've finally found the big break your were looking for. Well don't get too happy yet. You got some major problems with this deal. Nintendo wouldn't be selling Rare for no reason. They sold them because there games aren't worth anything anymore, maybe Microsoft can fix that, but it sure won't happen over night. And just because Rare was Nintendo's little buddy don't think you'll have it so lucky. Nintendo saved Rare from bankrupsy, that's something they'll always be thankful for, they've had years to build up the level of respect they have for each other and they often work together hand in hand in most of there games. Rare didn't want to go and they're a little reluctant to have been sold, let alone to Microsoft. I don't think the heads of the Xbox comitee even knew Rare existed until they heard that Nintendo was selling a key company to them. Ed Fries commented on the excitement of waiting for a new Rare game that he always had, but from what we've seen from earlier interviews he doesn't sound like the guy who would be eagger to play Banjo-Tooie. The big argument about this was who gets to keep what franchise. People thought Nintendo should get everything Rare made on the N64 to themselves, that would have been really unfair to Rare and the fans of the series. Still people couldn't stop with the assumption that Nintendo gets all Rare franchises. But Rare didn't want that. Rare would have been upset if Nintendo gots to keep there franchises. They're there games, they should have them. Without them Rare's nothing, and with so many franchises already owned Nintendo would have either forget about them and let them fade from memory... or dump them off to some 3rd or unknown second party and completely ruin the franchise. Microsoft has the right idea with having Ken Lobb and now Rare, this could be the start of yet another beautiful friendship... if Microsoft lets them. Rare's going to need some help, they have a new crowd, new owners and not as much freedom as they had with Nintendo. There kiddy games aren't going to stand very well with Xbox's target audience and there so-so mature games need to have something to put them over everything else Xbox has to offer the aging gentlemen. I am interested to see what they have to show... if they get a chance. I don't know if having Rare will boost the Xbox in terms of numbers... probably with the rush of Rare fans... but the Xbox is still not that popular and having Rare isn't automatically going to fix the problem. If Microsoft does decide to pull the plug on the Xbox where does that leave Rare? We know there history of 3rd party-dom would like to be forggoten, Nintendo sold them because they felt they didn't need them so what are the chances of them picking them up off there feet again? Failure isn't an option for Xbox and especially Rare, let's hope they get there act together so they can actually make a lasting impression on the game industry and give us GC fans something to feel jealous about. My wishes Rare doesn't need Nintendo to make great games, but it really helps them out a lot. Nintendo owned they may be but at heart they are Rare games, and playing the next DK game won't be the same without seeing the gold and blue Rare logo spin before the game boots up. And replacing that won't be easy and will be impossible. So my biggest wish is that Rare and Nintendo form a FundQ partership... you know, the one that got them back together with Square? What happens is they give underground funds to companies that need them, in return to lending a helping hand Nintendo gets some of there games ported as well as some exclusive stuff. If Rare and Nintendo put together a tight FundQ partnership before the deal closes I'll be happy. And I bet Rare'll be happy too, they get to work with and for Nintendo again! Of course I wish this were all a bad dream and that Rare and Nintendo never leave each other ... but even the light hearted and fun-loving heads at Rare said rather properly: That's business. Well I also hope that SFA is good, no point in going without a bang. But now I'll always be wondering about what could have been. What would DK racing have been like... could Conker come back and reclaim the glory from Nintendo fans... it's a sad thing indeed to see long partners go there sperate ways and more people seem upset and angered/confused about this whole ordeal rather than a group of people exited about this news... perhaps one last thing Nintendo should consider... My final opinions ('bout time too, eh?) Anyone who thinks Rare's angry at Nintendo for selling them should remember that Microsoft is still letting them make GBA games for them. That's a good sign for those of us who think that SFA is the last we'll see of Nintendo and Rare together. But then again, we're acting like it's the end of the world. Sure im upset and most Nintendo fans are too. But Nintendo's growing bigger becasue of the deal, they have new franchises on the way, Miyamoto said so himself in a recent interview. Don't feel like Nintendo's loosing the console battle, Rare helped them when they were in dire need, and from what we've been seeing repeatively, it doesn't look like the GC is in any trouble. Rare didn't want this to happen, but they haven't let that get to them. There aren't bitter towards Nintendo and they aren't going to take out there rage on Microsoft. They aren't going to let Nintendo's decision drive them to anger wich the'll use to try and help Xbox crush the GC. The're going to make games, like they've always have. There games have always been maginificent as far as graphics go and I can't wait to see what they can do with the Xbox. And maybe now that they have new fans they can create newer franchises actually give there games some depth to them. Rare was just caught in the middle of all this and it hasn't affected them in any way. They're the exact personification of what a second party should be. Microsoft's being very silent about this whole ordeal. Good. There's nothing worse than bragging, and this saves them some embarassment if it doesn't work out. A few things to remember: Rare's new to you guys and doesn't know what to think of you so be kind and reasuring, Rare's going to try and take advantage of you in wich case you should create limits to how much freedom you should let them get away with. I don't know if having Rare on there side will help them as much as they might think but if there games turn out the way they always have with a little help of Microsoft magic im sure you'll get better long term results with Rare. And thanks for letting them make GBA games, it makes us Nintendo/Rare fans feel a whole lot better about all of this. Neither Rare nor Nintendo like to comment on Rummors and they've denied all alligations yet we we've seen all of them hold truth and ultimately the truth has come out. Why they dennied the rummors that they knew were true only to know that we'd find out anyway from inside info is something I can't explain. And why Nintendo would buy Rare, hold on to them for so many years and give them the StarFox license when they know they're not putting dinner on the table like the used to , only to sell them is something I don't want to understand. One thing is clear through all of this and it's evident in the way they kept each other's promise to keep the secret and the way they work side by side when making games and even now as they give there official statements to the speration... it's this: Nintendo and Rareware may not be the dream team we always thought they were, but they are the friends we always knew they would be. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Betrayal: A History of Nintendo's Greatest Backstabbers | ||
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Remember back in the late 1980's, or the early 1990's, when video gaming was old-fashioned? All was peaceful. Back then it was the 16-bit wars with the Super Nintendo pitted against the Sega Genesis. The arguments that were exchanged between the two companies were priceless, and petty. But there was never any corruption or anti-competitiveness. Just games. And it was all good.
At this very moment exactly one decade ago, the SNES and the Genesis were in a dead-heat. Nintendo recently released the million-selling "The Legend of Zelda: A Link to the Past", and Sega recently released their next Sonic game, "Sonic the Hedgehog 2", which was also successful. These two consoles are the perfect examples of what video game companies should be doing to them. Supplying video games that were revolutionary and great. Also at that time, Square was in tight bonds with Nintendo, and so were Namco. Sega meanwhile, had Capcom and Konami. All of the companies worked in accordance with each other. For a time, all was well. This generation was probably the most profitable and popular time for video games. Until... Backstabber #1(1993): Sony. Many of you probably don't know this, but Sony used to be a third-party (Sony Image Corporation). They were eager to enter the market even more, and so formed a temporary pact with Nintendo, stating they wanted to make a CD add-on for the Super Nintendo. Nintendo agreed, but they didn't realize at first that Sony had the complete rights to the machine. So, Nintendo canceled the project, and Sony was able to sell and market the machine under the Sony name, and the Playstation was born.Was this part of Sony's plan to spite Nintendo? Most probably. I guess Sony was tired of Nintendo's success, so they pruposely did this. And this later lead to... Backstabber #2(1995): Squaresoft. Nintendo biggest friend during the Super Nintendo years. They supplied the SNES with award-winning games one by one, every half a year. We had countless classics, Final Fantasy III, Chrono Trigger, Secret of Mana, etc. Then there was Nintendo's newest machine, the Nintendo 64, which still utilized the catridge medium. But at the same time, Square was dreaming up Final Fantasy VII, which was to be a cinematic wonder. The thing is, Square wasn't limited to Nintendo this time. A window of opportunity was opened for them when the Playstation was released. Square jumped ship because of ease of development, and no limits to storage capacity like that of catridges. And on September 7, 1997, Square changed the future of video gaming as we know it by releasing Final Fantasy VII exclusively on the Playstation, elevating Sony's popularity in the industry. But the backstabbing doesn't end there. Square even encouraged some once loyal third parties to go to the Playstation for the same reasons. So, Enix, who was to actually give support for the N64, had to cancel their projects, like Wonder Project J2, and Dragon Quest 7. Backstabber #3(1996): Namco. What happened? The publishing brawn decided to step down from N64 development because of "misunderstandings" between the two. So, Namco blatantly left. And over a stupid quarrel, too. Backstabber #4(1996): Tecmo. We haven't seen a Tecmo game on a Nintendo product for years. Not even a Game Boy game! No Ninja Gaiden, or Rygar, and yet they are going to Nintendo's competitors. We have yet to see a Dead or Alive game on a Nintendo system, which has come out on every single console since the Sega Saturn, EXCEPT any Nintendo console. Backstabber #5(1996): Electronic Arts. We only saw their games near the end of the N64's lifespan, probably to make quick money. Otherwise, they were fully supportive of the Playstation by releasing all of their big-ticket sports games on that system. Backstabber #6(2001): Konami. Where are you guys? We had some decent support from them, even during the N64 years. But now, they are apparently under the impression that the Gamecube is for little children. So, all we're getting from them as of now are Disney Sports games and Yu-Gi-Oh! Backstabber #7(2001): Sega. It may be a little too early, but from what we see now and on the horizon, things aren't too bright for Nintendo and Sega. We have the Super Monkey Ball games, and Sonic. But alas, Sonic is going multi-platform, also! What's the matter Sega? Taking your revenge on Nintendo? You can't trust them on sales? Backstabber #8(2002)?????: Rare????? There are currently news stories and rumors around the internet at this very moment about Rare leaving Nintendo for Microsoft. This is why I'm writing this editorial, in lieu of recent events. Is Rare going to leave Nintendo for good? And why? Only time will tell. ---------- Well, those are all of the backstabbers that I know about. I'll let you guys know if there are any more traitors out there. It is hard to comprehend why companies would just leave Nintendo, possibly the greatest video game company out there, just like that. |
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Uptown slimJim |
Party time: Nintendo's big gamble | ||
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Anyone who hasn't already heard that Nintendo's most lovable 2nd party (Rare: DKC, Goldeneye, Banjo-Kazooie, Conker's BFD) Needs to wake up and check out some sites. Anyways this editorial isn't about my opinions on Rareware leaving, it's about Nintendo's reason for getting rid of them.
Okay by now we've seen the Xbox/Rare annoucement footage. First of all it bugs me that characters I love and expected to see on the GC weren't even confirmed to be even thought about being made into a next-gen game, but Rare brings 'em out for the Xbox demo. Well this isn't a way to spite Nintendo, quite simply without the rights to DK or StarFox, Rare had no next-gen games on the way, so they dug deep into there inventory of characters and put them on the demo. And apparently Conker traded his white gloves for some kahki shorts... sorry but I just don't think they suit him. Rare wouldn't have had to do that if Nintendo had kept them onboard, at least just for DK rights. But Nooooooooooooo. Nintendo says they don't need them. But after seeing the Xbox footage that compresses EVERY Rare character I've come to love over the years I hope that Nintendo's having soem second thoughts. Nintendo got a huge payoff from Microsoft in exchange for full control of Rareware. Nintendo's using the money to expand there resources and put a majority of it into game development. But that's not why they got rid of Rare. Nintendo has told the press that the reason was for poor sales of the last Rare games on the N64. I've pointed out that no game sold very well on the N64 when the Dreamcast and Playstation2 went on the market. And if Nintendo's so fixated on sales, why did they buy Silicon Knights (Eternal Darkness creators) when the sales for there first game were lower than Conker's? The reason? Nintendo and Rare put more effort and money at the Conker project for years and they had hoped that this would be there last hurrah on the N64... I guess. So they sold Rare but apparently that's okay, because they have two new 2nd parties. The Texas based Retro Studios. An obviously talented artists staff with creative ideas... yet two-digit staff. And Silicon Knights. Canada's second greatest game development company that like Rare had moved a major project from the N64 to the GC, but didn't put in the same ammount of effort to make the graphics look good. But that's okay too apparently, they're new, and while two new guys won't fill the void of loosing Rare alone, Nintendo's confident that Capcom's love will. It's true that Capcom's being extra nice to the GC, but they are still a third party, and like all third parties they make different projects for all systems. You may be getting Resident Evil exclusive, but your missing out on some other series that are seeing Ps2 and Xbox development... but not Nintendo. Where's our Onimusha? Sega's with you on your online plans, that's good. Menwhile the Xbox has new games of Crazy Taxi, Jetgrind Radio, Toejam and Earl, Gun valkry, Shenume, Sega GT Rally and others. In fact im pretty sure Sega's big announcement of second party-dom will be with Xbox. And what do you have? Monkey ball, a really bad volley ball game, and ports of old Sonic Team games. Your got rid of Rare because Sega has agreed to help you make an arcade? Gimmie a break. Namco and Konami partnerships. NEXT! Great, Nintendo's making the next Donkey Kong game. Why? Im sure the game will be good and will feature DK doing something truley unexpected (Mario and waterpack, Link and cell-shading, Samus and FPS). But it's not going to be enough. With what Miyamoto promises us are tons of new franchises due next year, do you really have time to carry on yet ANOTHER franchise?! Aren't you busy making those new franchises you promised us or the online plans you were making? Keep in mind that Rareware gave Donkey Kong an iddentity unlike Mario. DK doesn't save a princess, DK's a good guy now, DK lives on an island, DK uses his strength and whatever he can find to beat the Kremlings (Wich im sure went with Rare when they moved out). Not to mention DK has a reputation for best graphics on a Nintendo system. That sounds like a lot of work, you sure you wouldn't want someone else to have handeld that? Like Microsoft's betting everythig they have on online gamming and this holiday season, Nintendo's betting everything they have on there "new realations" with third parties. True your getting more third party support than when you were during the N64, but that doesn't mean everythings A-okay now. All you have is support, not commitment, and the second theres a mistake or a chance you may see a dark tunnel ahead you'll quickly see your supports give way. And this time you won't have Rare as a paddle when your boat begins to tip. Nintendo, your secerative we know that. We respect your decisions, but giving away Rare when you had the oppurtunity not only to get some more exclusive franchises from a popular developer, but still had the support of popular 3rd parties was a stupid idea, no matter how much money you weren't getting. Owning Rare meant you could make some changes to the way they handled business, but now all you have is third parties and the fans to keep you afloat. I don't think it's enough. Im not trying to sound unfaithful or anything, but you better know what your doing Nintendo, otherwise you'll have a bunch of unhappy people on your hands, and im not just talking about gamers. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Nintendo's "Big" Announcement: Boom or Bomb? | ||
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As you all know, a Japanese magazine by the name of "V-Jump" reported that Nintendo is in fact due to make an announcement sometime by December which will indefinitely sell Gamecubes. It will be a huge Nintendo announcement, according to V-Jump. Now, since the story was first printed, people all over the internet have been probing every single possibility, concerning what the announcement could possibly be. I was one of them, and in this editorial, I will share with you my thoughts about what the announcement may turn out to be, and why I think so.
1) Nintendo's Online Plan. As every Nintendo fan knows, Nintendo themselves haven't been too hearty with online gaming territory. In fact, they haven't even announced any first-party titles to go online, and as of now, the only online game to be available at launch of the modem and broadband adaptor on October 29 is Sega's Phantasy Star Online: Episodes I & II. So, since December is pretty close to the launch of Nintendo's online perpherals, Nintendo may well be announcing some of their own online titles. If so, they would be the following: - a) Mario Kart Online. Ever wonder where Mario Kart GC went since Spaceworld 2001? Well, this may well logically turn out to be an online game. Logically, you ask? On the older Mario Karts, up to 8 racers can participate in a race, with only up to 4 human players. So, the dream would become a reality if all 8 or possibly even more human players could take control of the racer. This is only what I believe is possible, but personally, I doubt this alone would sell Gamecubes. Only the Nintendo fans would go for this game, and I doubt it would reach out to appeal to others who have yet to purchase a Gamecube. - b) Pokemon Online. Agh! Sorry, but I'd absolutely be disgusted if the announcement has something to do with Pokemon. Truthfully, yes, I caught the Pokemon flu a few years back when it was at its height, but now that it has tapered off, I realized the stupidity of my ways. Pokemon just does not have the appeal it did two to three years ago. Not to mention it would only boost Nintendo's stupid "kiddy" image. Yes, an online Pokemon with 3D worlds and battling human trainers online have been the dream of the faithful for years, and would definitely be a hit amongst the Pokemon fans, but that's it. Just another niche title. - c) Cube Wars. A Gamecube version of Advance Wars is just a wild guess by me. Advance Wars was a sleeper hit upon its release, and really got the strategy gamers hooked. Once again, a niche title, but a likely game to go online. According to my analysis, Nintendo's online plan would not be a huge announcement in my opinion. Maybe to them, but not for me, as I doubt I'd be playing any console online games in the future. So, if this is in fact the big announcement, I'd be very disappointed. 2) Nintendo buys out Capcom. This is a logical possibility, but I doubt it'd happen. Wonder what Nintendo did with the money from the sale of Rare? Use it to buy Capcom! Eh, no. According to the terms of the deal, Rare was sold for $375 million to Microsoft, and since Nintendo owns the 49% stake in Rare, they only get a meager $160 million. Not worth the sale in my opinion, but I guess it's fair because Rare was a small development team. Anyway, waving $160 million in Capcom's face is not enough to entice them to be second-party to Nintendo. Although Capcom president Shinji Mikami loves the Gamecube, they'd probably prefer to stay third party. But then again, it's all up to Capcom. Are they more profitable being a second-party, or a third party? 3) Nintendo's teen market advertising. Is this what Nintendo's doing with the Rare money? It looks like Nintendo is focusing on the teen market more as the launch of Metroid Prime nears. If they start appealing to older gamers with Metroid Prime, then it would definitely be a Gamecube seller. With all of those *ugh* commericials for recent Gamecube games, it's nice to see Nintendo shifting their focus. Not the big announcement I'm looking for, though. 4) November 2 rumor. Another rumor has started, when supposedly one website contacted Electronics Boutique, and they said that Nintendo would be releasing compiliation discs and new hardware for the Gamecube come November 2. Compilation discs of what? Older games? Not my interest, and why would they sell Gamecubes? New hardware? Maybe something pertaining to online gaming, or is it the Panasonic Q coming to America? Eh, not something I'd be excited over. 5) Dragon Warrior 8 Gamecube exclusive. Now, this is the rumor I wish would be the big announcement. For those of you who don't know, Dragon Warrior is a very appraised series in Japan, the most popular RPG over there, in fact. People skip school and work just to buy the game. So, of course it would be a huge boom in that it would sell, I don't know, 100,000 Gamecubes per week! If Dragon Warrior 8 were to be Gamecube exclusive, it would be the turning point of the console wars. Every other developer would follow Enix's example and start making some decent Gamecube games. This is the only logical announcement that would ensure a big boom in Gamecube sales. So, these are the possibilities of the big Gamecube announcement, in my opinion. Although I was disappointed with most of the above choices, others may not think the same way. Perhaps the biggest disappointment of all would be that there is in fact NO announcement! Argh, I really hope not. So, all we have to do is wait until December, and I'll be crossing my fingers in hopes that it's Dragon Warrior 8! |
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Uptown slimJim |
Playin' in the mud: Mudslinging competition | ||
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"GameCube's got a wussy colour" "Xbox's too big" "Ps2's outdated." It's heard far too often in message boards and chatrooms these days. They're insults driven towards the consoles yet it's the owner that takes the offence. We don't want to seem like we made a bad choice when we bought out system of choice so we retaliate with arguments like "GameCube's got more than one colour unlike certain systems" "Xbox only looks big compaird to the tiny competition" "That outdated hardware is more advanced than the other consoles". I don't think people who play video games to pass the time are nerds, but I do believe that people who defend the systems like that are loosers.
Im one to talk. I was probably the worst when it came to arguments on message boards. In fact, one of my hobbies (If you read my BIO) is arguing. Well I can argue lots of points like abortion, Gay adoption, death penalty, I choose to argue video games because it's a simple subject and requires little time and effort. I wasn't doing that before. Before my editorials section all I did was repeat counter arguments from the heads of each console. No one thought that Nintendo was considered a "kiddy" company, and those who did probably couldn't have cared any less. Than when Nintendo tried to get another system on the market, suddenly it was as if the opposing parties were fraternity brothers comming out a a Disney movie. Showing how macho they were and commenting on how kiddy the GC looks and is. This was a sad attempt at one of the oldest marketing tricks in the book. And in some cases, it worked. It's called "In crowed" and it's when the marketers say "Don't be considered the one on the block that's afraid to grow up. Get Xbox, the system for adults. You DO want to be an adult, RIGHT?" Cheap marketing ploys like that are so stupid I find it riddiculous that it works on people. No. Not only works but warps there minds into thinking that it's true. Now don't think that because im a Nintendo fanboy I'll be picking on Microsoft. Nintendo's done this too. Shigeru Miyamoto, the last guy you'd thought you'd hear saying something bad about anything answered a Famitsu questions 'What do you think of the Xbox?' "It's just too big. Japanese people don't like big things. I mean, we take our shoes off before we go into the house. That's just tiny shoes, imagine a big black box. (Laughs)." I don't see what's so funny, Nintendo just prooved that they're no better than there compeditors. You don't see Nintendo execs dressing up in Mario suits defacing Microsoft buidlings. During a roundtable meetings Sony, Microsoft and Nintendo execs aren't at each others throats throwing insults at one another. Because mudslinging is just a marketing ploy, not the way they think of one an other. So why do I see fifty GC supporters organazing a day where they go over to a Ps2 fansite and bombard them with "S0ny_SuXXX. nintty 0WNZ_JOOOOOOOOO. im 4ard<0r3!!!!!!!1111111" emails? If you really do support your system you'll back off the competition and spend more time playing or buying the games for your system and less time finding faults with the other systems. The 70 reasons to buy an Xbox article publsihed by OXM (Official Xbox magazine) is a joke and insult to anyone who's enjoyed old school gamming. Im sorry but the root of all of this is Microsoft's doing. What's there battle plan? Make the other guys look bad? It seems that Microsoft's trying to put Nintendo out of business with cheap shots to there fans and history. The name of the Mario-esque flash game found on the Xbox website should be evidence enough that Microsoft has no plan to take out the competition. What puzzles me is that Microsoft critisized Nintendo, and then tried to buy them out. Now they're back to critisizing them wich in hopes will destroy the company wich will make it easier for them to buyout*. If you give Nintendo a bad rap now how will that help your fans decide if the buy was good enough if Microsoft does buy Nintendo? Mudslinging makes no sense and it's always the idiots who buy the garbage. Yes I too fell under the assumptions of the three compeditors, but I got out once I realised how stupid it really was. Maybe I still am a moron for not getting out sooner, but at least im not dumb enough to buy the mudslinging anymore. * You know what's really weired though? Microsoft's been labelling Nintendo as the kiddy system, yet they bought the company that supplied Nintendo with 5 very kiddy games. Let's see how hardcore OXM looks when it's got Banjo-Kazooie on the front cover. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Birthday beat: Round one wrap-up | ||
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What were you doing a year ago today? ('Today' is November 15th 2002) Were you dancing the night away at a Cube club? Just finishing chapter five in the Microsoft published 'Xbox book' (Wich I like to call Xboox)? I ask because this marks the first year anniversary of the Xbox. In a mere two more days we'll be celebrating the GameCube's first birthday.
A year ago today (Nov 15 2002), two next gen console were making headlines across the internet, and swarms of people preordered there new systems. Never in history has a launch been this tense. Forget Genisis and SNES, Ps2 and Dreamcast, this was the console battle to watch out for: Mega bucks Bill's money fueled powerhouse versus Nintendo's little bundle of joy. One was determined to be the center of attention and one was destined to put the company back on top. When I look back today on there first year I can say that we were let on too much. Let's face it, we're a little upset with our systems. With the promise of excellent graphics, ability to hold lots of information, inexpensive development periods and simple programming many expected the GameCube to easily round up support... man were we wrong. Xbox mentioned how powerful and popular it was, it just didn't have a varied enough library of games to proove it. Well that aside I thought I'd highlight some of the more impressive headlines of this past year. Not only of Xbox and GameCube, but of Microsoft and Nintendo aswell, after all they played a larger role this year than there systems. And at the end I'll annouce who I think was the clear winner of what categories. MICROSOFT I hate Microsoft and the second I found out they were venturing into the console market I nearly threw-up. It's safe to say though that money's what's keeping this system on life support. Let's face it, the Xbox was number three in the race for the longest time, other than Halo not one of there games has made it into the top ten best sellers list and the Japanese support is dismall at best. This is where having Microsoft as a sponsor comes in handy. The money comes in handy and the Xbox wouldn't be here today if it weren't for it... I mean them... no I mean it. - Another thing to come to terms with is just how little Microsoft knew about the gaming industry, that's why they made the Xbox more like a PC, so there PC game producing buddies could keep them afloat until they figured it out. Well the stategy is exposed and it seems to be Nintendo's old 'let the franchises do the talking' plan. With what im sure is involving money under the table, Microsoft has been given more love from Sega than Dreamcast owners ever got. Again the money comes in handy at times. It's hard not to find a Sega game not on the Xbox or will be on and that's all Microsoft's doing. - If there's one thing that really pissed off GC owners this year, it was how Microsoft aquired the rights to Rareware. If you've been a Nintendo fan since the days of the SNES all through to today I don't think I have to tell you who Rare is. Nintendo sold the company Rare for stupid reasons yet got an enormous pay cheque from Microsoft for it. Microsoft now owns 100% of everything Rareware. Jokes on them. Martin Hollis and Edward Sludden were the project leader and chief artist for the Goldeneye, Perfect Dark and Conker projects have forged there own company hence they left Rare! So the main guys you want aren't there. Im over it, Banjo games are getting a little tiresome. Sure I'd have bought it if it were on GC, just to carry on the franchise, but now that it's on Xbox im not going to loose sleep over it. And if you notice that's the majority of the reactions to all this. The majority of fans won't support Rareware games on Xbox Ouch... - Xbox2. It's now only a year and a half away. Already Microsoft is hard at work for the successor for the Xbox. Promising the same as the Ps3 only it'll be out sooner. Sad isn't it that we've run out of things to include on the next gen systems so we have to resort to getting the system out before the other guys. NINTENDO It's been a busy year for Nintendo and by busy I mean troublesome. The GC is Nintendo's chance to reclaim there spot as head of the console battle, but there surrounded by finacial trouble to do anything. Robberies, low stock, lawsuits and overall money troubles have delayed the victory parade per say. -The biggest news from Nintendo was the retiring of Nintendo's first and only persident since the 1980's, Hiroshi Yamauchi. The man responsible for keeping the N64 alive for six years and making the decision to purchase Rareware back in 1994 wich ultimately lead to there ultimate victory was stepping down. He hand-picked his unsuspecting replacement to be Satoru Iwata, the former 'mini-boss' of Hal laboratories. If I could describe Iwata in one-and-a-half words, it'd be 'Penny-pincher'. So far this guy has annouced so many money saving plans you'd mistake him for Tony Robbins. Althought it's good to save your money for future plans I wouldn't mind having a headset to communicate with online... -Where we lost Rare we made up by purcahsing Retro Studios in Texas and Silicon Knights in Ontario. Well as I could see Retro studios was well worth the purchase... im not so sure about Silicon Knights thought... Anyways so far the support for GC has been great. Already Capcom has given us the exclusive rights to Resident Evil and promised us five new exclusive titels. Moving along Nintendo's going back to there roots: The arcade. No were not bringing back the DK arcade, Nintendo has joined forces with Sega and Namco, the two biggest names in the arcade business and together the three have forged the 'Triforce' arcade plan. It's a good plan if you ask me. But with Namco working on StarFox armada and Sega F-zero... what's Nintendo working on? Maybe DK IS going back to arcade... and what about other arcade games? Before I forget: Sega and Square. We all thought we'd be in the cold cold ground before we saw Sonic working under Mario's name, or Final Fantasy back on a Nintendo system but we were wrong, thankfully we were wrong. Gamers rejoyced, Nintendo fans cheered and we all knew that Nintendo must still have magic left in them. -But I can't go on without mentioning some of Nintendo's troubles. The Japanese GC launch wasn't as fantastic as hopped... but then again it was only weeks after the September 11th attacks when the world was still in shock. Nintendo's warehouse was robbed just before E3, thousands upon thousands of packaged GC's and GBA's not to mention games were stolen... Luckily because of GC's inexpensiveness (If that's a word than im the Queen of England) they were quickly able to restock just in time. The UK was furious with Nintendo for not co-operating with the Euro law to sell inexpensive goods througout the country... that answer is yet to be decided but at least the result won't affect the game production or the business itself... just the name. Finally Nintendo lost the rights to Fire Emblem... I can't go into detail here but it all started when someone thought it would be a good idea to bring the game to North America... during the trial it was uncovered that Nintendo didn't own the franchise to begin with. XBOX Weither you were for it or againts it at launch you must admit that either way you were dissapointed. Supporters thought it would have sold better and critics didn't expect to sell so well. Xbox is just now number two in the race but that's do to Nintendo's current stock problems so Xbox didn't get there fairly. So what have we come to expect of Xbox? -XboxLive, Xbox's online plans and frankly, the most sound plan of them all. Think about it: Microsoft pays for everything, you get two free games from subscribing, you can block out people you don't like and join in on battles right in the middle. It's great... or is it? The plan is sound but from what I've heard the games don't offer much... maybe when Halo2 comes out... -Speaking of Halo, just like GTA3 on the Ps2, Halo was the number one Xbox game last year and this year. So far no Xbox game has come close to being on par with Halo, and those that do aren't even exclusive. Halo's fun, addictive and above all, challenging. It's forever changed the combat simulator and Im more than sure that Halo2's going to put Xbox at number 1. So why release it in 2003? The year BEFORE Xbox2 is supposed to get here? -If you were to ask an Xbox owner what there top five favorite Xbox games are they'd say Halo first and then freeze. That's the problem. Xbox has a wide library with little variety. One thing is for sure and that is that Xbox isn't for little Timmy and Suzie. Althought I believe in diversity in systems and that no self-respecting company will set a target audience, but the average gamer is growing up and many assume they want a grown up game for there grown up tastes. Wrong. One look at how people (Mostly adults) are flautning over Animal crossing will show you that it doesn't matter what the game looks like as long as it's fun. GAMECUBE "This is our baby" Shigeru Miyamoto said at E3 2001 showing off the GC before booting up the Smash bros video demo "Like all babies it's small but makes a lot of noise" Truer words have never been spoken. Sure the tiny Cube may be the but of many jokes but I bet that once they find out how to make chips and processors that small the Xbox2 and Ps3 will be smaller than the current models. The GameCube didn't do a whole lot this year... but it must have done something because it rocked! -Here's something that could have been turned into immediate controversey: The WaveBird! The wireless controller! Unless you hate having to buy batteries once every two months and love the rumble feature the WaveBird is something no GC owner should be without. The novelty dies down after a while but then all you need to do is move around while playing, or stand... this is most fun for FPS. And no to respond to that stupid Microsoft joke, Nintendo's not so poor that it can't afford cords for there controllers... your too cheap to spend the money on the technology. -After the launch (And SSB:Melee) there wasn't really anything to catch you eye about. Sure you had the occasional Sonic Adventure2 and Resident evil but we all knew that the real games you wanted were after summer: Mario, Zelda, StarFox, (The return of) Metroid, Mario party and the new comer, Animal crossing wich so far is like a new Pokemon...except non lethal. Funny, Nintendo was number two in the race for so long without a killer amp after the holidays and just now when things are starting to get good we fall back. Oh well, just wait 'till Metroid Prime hits, hoo-boy. Oh and GBA, GC connection blah blah blah blah blah. Unlock secrets and new areas yadda yadda yadda. We all know nothing really unique will come of this until Zelda arrives. -Who'd of thought you'd get scared while playing your GC... playing a game that's almost seven years old! Resident evil was a good first step to show the skeptics that this ain't no sissy system. Soon after we got Eternal darkness. That's just two 'M' rated games we got exclusive and we got tons more I can promise you that. THE WINNERS This ins't as easy as it sounds. Both systems did beautifully and pulled out all the stops. I could just breakaway and say that they both won but that would be too lame. I could have cheated and said the company that sold the most systems won, but that's not right. The bottom line isn't how many systems you've sold, in reality the only thing the number of systems sold mean are how many systems were sold. System wise I'd have to say GameCube won. It held it's own for months wihout a killer amp, beating out a much more graphically powerful and supposidly "better" system. Not to mention breaking the Nintendo norm by getting more mature titles and making a wireless controller. In terms of companies thought I'd say Microsoft won... and they didn't even cheat or bribe me *Bill Gates hands over a bag with a '$' on it* Oh good, my er... laundary's done... heh... Seriously thought, Microsoft has the money to make the Xbox work and they're sticking it out with the Xbox against all the odds. A lesser company would have backed out a long time ago but they're standing there ground. I don't say this often about Microsoft but I admire there determination... besides they haven't had major problems like Nintendo has. So that's how I saw the past 12 months. Let's hope mistakes I've mentioned are corrected in the future (Or not depending on who you support) and we pray to the good lord that we can get out of this console war before it turns ugly. Now let's go party!!!!! Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
The Nintendo Playstation: Could Sony be in trouble? | ||
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Could the tides be turning? Is it finally Sony that everyone is pointing at to blame? What's going on here?
I'll explain everything in this brief editorial. Could Sony be in big trouble with the law? As most of you already know, Nintendo and Sony used to work with each other in the early 1990's, because Sony started to gain quite an interest in the video games industry. After a few years of collaboration, the plans and schematics were all drawn out. A CD add-on to the Super Nintendo has been laid out in plan. Hence, the Playstation was born. However, due to strict contracts and agreements drawn out by Sony, Nintendo has decided to scrap the project, as they didn't like to share any profit at all with Sony. So, Nintendo and Phillips created the CD-i, which was a major flop, and a crap load of games was the result. The clincher is, the name "Playstation" was signed under Nintendo. Shocked? It's the truth. Now the rumor is that Nintendo is planning to take Sony to court for using the Playstation insignia when all along, it was Nintendo's coined term. Here's the big part. If Nintendo wins, then they shall receive a HUGE amount of profit from Sony. Does this sound awfully far-fetched? Well, let's probe what could happen to Sony and Nintendo. First of all, Sony would be screwed big time. I mean, MAJOR big time. They might have to pull their console from the market, AND change the name. Now, this could drastically affect the industry. What will happen to Sony's relationships with second and third parties? Will they sour? Will Squaresoft break all ties with Sony? Will Naughty Dog and 989 Studios break away as well, as to avoid losing profit from the lost suit? And most importantly, would Nintendo end up making money on EVERY system ever sold under the Playstation name? So, you see, this would pretty much clinch the wars for Nintendo. Will all of Sony's lost support go to Nintendo instead? It's a sure bet. So, is Sony in trouble? Will Nintendo end up filing a lawsuit against them? Was this the HUGE announcement? Only time will tell. Credits go to: monkeygrease, Dark Aphalite, and dracool for inspiring me to write this editorials. Thank you very much, guys. Respond to this and other editorials in the discussion topic: pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Alliances are falling: It's hard being a Nintendo fan | ||
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There's no easy way for me to say this so Im just going to have to turn some heads and say it: I think I'll buy an Xbox. I know I know, two years ago I wouldn't even use Xbox and buy in the same sentance (Unless I was pointing out why not to buy one). But why Xbox you ask? Simple: I love Rareware games and the announcement that they decided to let Microsoft buy them out cut deep. Real deep. Now this isn't to say that im selling my GC for an Xbox. Should I get an Xbox I'll keep my GC, and I'll buy more games for it. Because I love the system and I love the guys making the system. But even a die-hard Nintendo fan like me knows when you got to make sacrifices.
Lets go over this to let you know what im talking about. To have a system be successful in the industry you need three things: Good business planning, great 1st and 2nd party games and lots of 3rd party support. Nintendo has two out of the three things (Well two and a half- I'll get to that later) it has strong business plans and awsome exclusive stuff... thrid party stuff is where the problems lie. Third parties look for three things when they choose wich system to make for: Easy to develop for, technology that lets them push themselves beyond there limits and the overall popularity of the system. Each third party knows that from a technological standpoint the systems are not equal, they each have a pro that surpasses the other two. Take GameCube, it costs lots of money to make games and developers want to spend as little as possible (This is how bad games get made) because the GC is the easiest to develop for the companies can do four times the ammount of work on a single dollar than they could using the other systems. Game developers also look for how much they can do on a system, good developers love discovering new things, the Xbox's bottomless hardware lets them tell stories they could never have imagined. Lastly they want reassurance that they'll get money for there games and with a system that has 4 billion units sold globabbly, you have a better chance of someone buying your game than you do with a system with say only 100 units worldwide, of course the Playsation2 has Xbox and GC beaten there. So now we got that covered lets begin my rant: So far it's been a year since we had the GC grace us with its pressence and all we've heard about before it hit shelves was "How easy it will be to make enormously huge games for such a cheap price" Nintendo was sure that they had found the winning formula and they had. The GC has so much more support behind it than the N64 and it's sales figures are already surpassing those of the N64. But has anyone else noticed that Nintendo third party support is... well... not there? Yes I know that the same people supporting Ps2 and Xbox are backing up Nintendo... often with the same games. But that's the problem! Third parties have been giving Ps2 and Xbox exclusive software of popular franchises and giving Nintendo either ports of old games or ports of the not-so popular software on the other systems... six months after it's been released on the Ps2 or Xbox. What's the deal? Are they nervous that Nintendo will mistreat them? Is there underground funds comming from Sony and Microsoft? Is Nintendo's 'kiddy' image scaring them away? No. It's none of those things. I've figured it out. I've finally found out why third parties have been ignoring GC, why they cancel projects and move formally exclusive games to all platforms. Are you ready for this? Okay here it is: They can't compete with Nintendo. Im convinced that the reason third party support isn't evident on the GC is because GC owners are only buying the biggest titles (Before you complain, think about how many GameCube games you have now that aren't made by Nintendo.) We're buying all the Mario's, Metroid's, StarFox's, Mario Parties, Animals crossing's and Zelda's and ignorring everything else on the market. This is why Capcom said they may port there Fab five this year to the other systems, because if they're on GC no one will buy them because we're too busy playing F-zero, Donkey Kong and Mario kart/tennis/golf. What can you (Nintendo fans) do to stop this? Easy, look at what games are comming out and see wich of those games isn't made by Nintendo. Look at all the great stuff heading our way: Sonic adventure, Skies of Acarida, Splinter cell, Metal gear solid, Resident evil 4, Rayman3, Final fantasy and lots more! This year save all the Nintendo-made stuff for December and gorge yourself on third party games because if we keep up the same trends as we did last year there wont be any. So will I get an Xbox? Depends what Rare's showcasing at this years E3. In the meantime I suggest all Nintendo fans stop complaining about how we're not getting exclusives from Sega, Konami, EA, Acclaim and Ubi-soft and start showing them the support that they need to see so that they can start giving us exclusive stuff. And who knows, maybe Viewtiful Joe, Dead pheonix, Killer7 and Project3 can be ours to keep. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Commercially speaking: Nintendo and advertising. | ||
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If you were the new company on the block, how would you promote your business? Would you sit by the streets and beg people to work for you, would you scratch and claw for potential consumers and stock investors?
Well... no, you don't have to go to such extremes to promote your new business. It's very easy, in fact. That promotion method is known as advertising. There are many ways for one to advertise something. You can post an advertisement in the newspaper, hand out brochures to people, and have larger, but friendly companies sponsor you. Oh yes, and there's television, too. Television advertising is perhaps the greatest way to attract a broad audience, and with that, potential consumers. No wonder why there's a surplus of commericals on TV. More and more companies are getting their start, and where do they turn to? Television. Well, this brings us to our topic. Nintendo has been known for having a "kiddy" stereotype ever since the end of the Nintendo 64's lifespan. More and more companies started to shy away from Nintendo in hopes of pursuing a market in which an older age demographic seemed to appeal to. And this became known as the Dreamcast. On September 9, 1999, Sega launched its final pioneer into the console hardware industry, the Dreamcast. It was to be the first next generation console, with a processing power hybrid of 128/64 bits and running at 200 megahertz. It was also the first console to boast online play. Sadly, the Dreamcast fell way below expectations as the mainstream public was impatiently awaiting Sony's newest next generation offering. So, where did this leave Nintendo? Companies like Namco and Capcom and Konami were shying away leaving for the Dreamcast and later the PS2. And the N64 got nothing but crappy ports of games that were released on other platforms months before. Oh, and the countless Pokémon games. Finally, on November 18, 2001, Nintendo launched its newest contender into the next generation consoles world, the Gamecube. Petit and compact, and perfectly purple (or indigo, take your pick), the Gamecube was ready and raring to go with games like Luigi's Mansion, Wave Race: Blue Storm, and Star Wars: Rouge Squadron II ready for launch. The Gamecube enjoyed a good Christmas, and just about tied in sales with the Xbox come the new year of 2002. But now... the slow, slow Spring months of 2002 approached. Silicon Knights was putting the final touches on Eternal Darkness, and Rare was hard at work with its last Nintendo title, Star Fox Adventures. Gamecube sales started to slow in America, whereas the Xbox began to surpass the Gamecube. What happened here? Could it have been the kiddy games? Pikmin came out in December, which perhaps reinforced people to call the Gamecube merely cute. And to make matters worse, by the time Eternal Darkness came out in June, it wasn't exactly a sell-out. Why is that? I'll tell you why... NO ADVERTISING! Resident Evil and Eternal Darkness were some of the Gamecube's first mature gamer's offerings. But where were the phenomenal sales? You know where most of them went? The potential sales went down the tube due to a lack of advertising. I don't know about you, but where I live, I never once saw these two games being advertised on television, leave Eternal Darkness at the end of a Blockbuster commercial. Well, that's it. If Nintendo had advertised these games more, sales would have been greater. Was Nintendo restricting advertising these games because they wanted to protect their children-oriented image? Now you might be saying to yourself, "No way, I though Nintendo was going to get rid of that image. That's why they signed on Capcom to make Resident Evil exclusive to the Gamecube for a while". But let's take a look at some other commercials, shall we? Okay, how about that infamous Super Mario Sunshine commercial? I was a weird one I recall. And it was really dumb, and I don't remember, but I think it involved someone dressing up as Mario in a costume. Bleh, not a very smart way to advertise, eh? Makes Nintendo look stupid. Oh, and how about those Animal Crossing commericals? More people dressed up in costumes. Wow. Nintendo's having a dress-up party! And this is not relegated to television commericals alone. How about those über weird promotional ventures? Like the tongue contest in August, or that Pokémon Festa in July? Geez. Come on Nintendo, let's pick it up. Let's get some more mature games out there, and start advertising! Just having mature games won't do you any good at all, you need to advertise. Get some mature games cover stories on your official magazines. No more Mickey Mouse on your covers. If you want to be a serious contender in the video game industry, you have to learn how to broaden your horizons and start appealing to more age groups. This is not "kiddy" land anymore. |
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Uptown slimJim |
E(A)nough!: You wanna know what I think of EA? | ||
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Electronic arts is one of the largest and richest video game companies in the world. They are the largest development and production company in the Western hemisphere and are not known to be little fish in the Euro/Asian markets. Without a doubt as a unified company Electronic Arts is one of the most powerful, influential, and profitable companies in the business. With just the sheer volume of titles they're capable of releasing in a year for the number of platforms they support they can promise a healthy bottom line without much fear.
What some people don't know about EA is that having them support a system or not can make or break the system. Of all the genres, Sports titles rake in the most money from all continents; EA has an entire DIVISION of the company dedicated to making Sports games. And reportively they're good games too. Real good. So good that not having them on your system guarentees disaster. Recently, EA announced that they will not be making sports games for the GameCube. That's not to say there won't be any EA games on the GC. EA has acknowledged that the GC is a great system. But the reason has to do with sales. EA's sports games don't sell nearly as well on GC as they do on Xbox and Ps2... but there other titles (Like the Bond games, Lord of the rings and Harry Potter games) do verry well. EA's not deserting the GC, they're just going to put all of there efforts into games that they know will work. But then again, not having EA sports games on your system is like having no EA at all. Let's come to terms here. Without there sports titles, EA's just another company. A company that's following a popular trend: Pulling sports titles from GC. What have Sega/Acclaim and now EA all have in common? They all make sports games, and none of them sell verry well on the Nintendo GameCube. So to save some hard earned cash they pulled there biggest franchises off the system. Some would say that GC sports fans and GC owners are at a loss without sports games. that without the help from EA the GameCube will surely die. Guess what? I don't like sports games. Yeah it would be nice to have a company on our side who earns $1.23 billion a year. But frankly I don't think they're all that great. The GameCube may not be that great of a haven for sports fans but generally GC owners are Nintendo fans, thus they enjoy creative and fun gamming experiences... you know, something new! Something that EA can't provide most of the time. From what I've seen and played, there sequels offer little if any change... except a name change. We got some EA sports games now and frankly that's all I think we need. Playing basically the same game year every time January 1st rolls around doesn't bother people because EA makes good sports games? They must be damn good. All im trying to say is that not having EA make sports games wont hurt me. It may hurt the GC sports fans but as we found out there aren't many of those anyways. What I think though however would be why not stay as the lone sports provider for the GC? That way when you release a sports game on the system there would be no other sports titles to compete with. Remember that having no EA sports games only means that there will be no EA sports games, it's not all bad. Konami, Midway and even Nintendo haven't said they'd be throwing in the towel. And GC owners will still get to play wrestling games, racing games and skater games for thier gamming fix. The only drawback is the online world, where im confident online sports games will determine the winner of the online games... and when it comes to Sports games it's hard not to think about EA. Maybe they'll change their minds when Nintendo finally releases their arcade boards. Until then when GC fans want to play sports, maybe they should consider actually going outside and playing REAL sports. Sports video games suck. Respond to this and other Editorials in the discussion forum. EzCode Parsing Error:=pub37.ezboard.com/fnextge...D=3.topic[ |
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Takako Shimizu |
Nintendo loves it's fans...truth or lie? | ||
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Talk to most Nintendo fanboys and they will tell you that they like Nintendo because of their franchises, and because Nintendo seems to care about their fans more then the other game companies.
============================= WARNING!!! ============================= This article deal in facts, facts that show the dark corporate side of the big purple N. If you'd like to sustain your fantasy that somehow Nintendo is a magical champion of the gaming public, like a paladin of gaming virtue, then don't even bother reading this article. You'll just make the assumption I'm an Xbox fanboy, even though I have all the new system, and pretty much every old one. Once again, I deal in facts. ============================= ============================= Nintendo is an old company, like 114 years old I believe. They started making hanafuda playing cards at the turn of the century, and didnt get into electronic gaming until the 50s. The first game Nintendo made that most people will recognize is the old arcade classic Donkey Kong. Mario and Donkey Kong were Nintendo's first franchise characters, and Atari 2600's throughout the US had Donkey Kong playing on them. A few years later, Nintendo decided to make a console, the NES. The NES was an Atari 2600, same processor, same motherboard, just a better video card and more RAM, and a better controller. Imagine if Microsoft had taken the Sony Playstation or Nintendo 64 hardware and had built upon it. I could just imagine the lawyers at Nintendo and Sony drooling at that opportunity. Anyhow, Nintendo has always been famous for controlling its consoles. Controlling what games are put out on it, and how many. They may as well have painted the console red and given it a hook and sickle logo on top. Okay, I'm making fun now, but many software companies were furious at Nintendo for it's five games per year limit. Konami and Acclaim threatened to stop making Nintendo games which forced them to give them a second license each. Ever wonder why Metal Gear for the NES says "Ultra Games" and not Konami? You can also find plenty of games that say "LJN" on the sticker, which is Acclaim's second license brand. Needless to say, this kinda angered the other companies. Rather then create a benchmark that says "Any game company that sells X number of software titles are free to apply for a second license" Nintendo stuck to their guns. Then came the 16 bit era. Sega shot ahead early because they launched Genesis, a console that featured 64 colors (NES had 16) and was much more powerful all around. Many Nboys will say Nintendo waits to put out a well made console. Well, that sounds great, but its not the truth. Nintendo wanted to keep making NES consoles and continue to supporting its already huge library of NES stuff, rather then forgoing it for a newer system with more power and a better experience for gamers. After all, NES consoles were now pretty cheap to produce, and everyone had one in their house. It was only when the Genesis started selling well that Nintendo made the SNES. The Super Nintendo was a superior console because of the fact it was developed later then the Sega Genesis. Nintendo distributed the carts that 3rd parties would use to make their games on. Nintendo charged 3rd party companies outrageous prices for carts over 16 Megs, therefore keeping the price of game carts high, and making Nintendo more money. Not much later, Sega was making what would be the fatal errors of launching the Sega CD and 32x. Nintendo decided they would launch a CD drive for the Super Nintendo. Sony and Nintendo came to an agreement, and Sony worked hard on producing the CD game technology. Well, Nintendo decided to stab Sony in the back and then give the CD project to Philips. It was eventually scrapped, and in a furious meeting at Sony headquarters, the president of Sony threw his arms in the air and shouted "Make the console!!!" So Sega was giving it a final go with the Saturn, and Sony launched it's Playstation with the exact opposite policy of Nintendo: let everyone make games for it, and like Darwin's Theory of Evolution, the strong will survive, and therefore sell more consoles. Nintendo decided to use the same tactics as last time and instead of making a new console, they decided to try and milk the SNES for all it was worth. These decisions by Nintendo had angrered long time supporters Squaresoft and Capcom, who decided Sony's open door policy was much better, as did virtually everyone else in the gaming industry. Ever wonder why there were only a couple N64 games made by Capcom (and they were just bad ports of Playstation games) and why Squaresoft had no support for the N64 period? Nintendo launched the N64 with magnetic carts that could only hold at maximum 512 MB, and they charged developers extra $$$ for these larger carts, most were only 256 MB (notice a patern here)? They made these carts because Nintendo was worried about piracy. They are so frightened at the idea of software piracy, they would deliver to their fans an inferior product because of it. Sony had people pirating some of their software, but you remember who won the last round of console wars right? Sony wiped the floor with Nintendo, simple as that. And heck that's just half of it. Look at all of their franchises. Heck, all they have are franchise characters. What is the last original character Nintendo has: Pokemon. And Pokemon is like five years old now. Look at the Pokemon gameboy games, is there any real difference between Pokemon Red, Blue, Yellow, Silver, Gold, and Crystal besides different monsters? Not really. Instead of treating their fans to a series of diverse Pokemon titles, they are left with a set of cookie cutter games, which were easily thrown together in little time, and designed solely for maximum profit. Pick up any reputable game magazine and see what these games got for ratings. Fans want Nintendo to be on top of the gaming heap again, but since Nintendo pretty much only makes Nintendo franchise games, only fans the these franchises will actually buy a Gamecube. Nintendo has really painted themselves into a corner on many fronts, and they have no one but themselves to blame. Even some will argue that Nintendo does charity work with their SHINE program, and that makes them a caring company who cares about people more then the other two companies. Every large corporation does charity work, both to help their image, and to do some good in the community. Microsoft Charities: www.mshockeychallenge.com/CHARITIES.ASP Sony Charity: www.charitywire.com/00-02221.htm I'm sure I'm going to recieve hate posts out the wazoo about this article, but I found it necessary to post this here, since people are so quick to point out how evil a company Microsoft is. Remember, Nintendo is a wily corporate engine just like Sony and Microsoft, and that you shouldn't buy into the smoke and mirrors that is the Nintendo public relations policies. EDIT: I forgot to add my sources: The Ultimate History of Video Games (book) Gane Over: The Maturing of Mario (book) Opening the Xbox (book) |
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Takako Shimizu |
Thw War Against Xbox | ||
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The War against Xbox
Ever since the announcement that Microsoft was working on a game system, fans of both Nintendo and Sony have been pronouncing its downfall even before the Xbox came to fruition. I wrote this article after reading the numerous game articles, editorials, and other propaganda that highlights the Xboxs weaknesses and downplays its strength. After reading all the articles, and responding to the posts that flood message boards with anti-Microsoft propaganda, I have come to the conclusion that there is a sizeable portion of the gaming public that hates Microsoft with such a burning, childish passion that I feel that many of their arguments have to highlighted, and ultimately put to rest. Lets start from the beginning. I couldve written this editorial in a number of ways, simply showcasing its superior hardware, or all of its added features, or by bashing the Gamecube and PlayStation 2 in various ways, such as talking about PS2s jaggies or the absurd proprietary optical disc format Gamecube uses that doesnt give you any reasonable storage. Those topics can be discussed in future editorials; I want to concentrate on three important points: 1.        Sales of the Xbox compared to other consoles 2.        Stupid crap I've heard on EzBoard that isn't true. 3.        People who say the Xbox have no good games. Even before the system launched, people proclaimed that the Xbox would be an instant failure. That Microsoft had no place in the gaming world. That NOBODY would want the Xbox. Microsoft is new in the gaming business. Many people highlight the fact that it has few first party games, and that there is an overall lack of games for the system. Remember, Microsoft and the Xbox have been in the console gaming business for not very long. What cracks me up is the fact that people say that Microsoft has no place in the gaming business, as if free enterprise is no longer a right anymore. Competition breeds superior products, and forces game companies to set higher standards in order to survive. If they are not able to compete, they go out of existence, and stronger companies come in and take their place. Now people will often argue that Microsoft does not compete fairly, and that they force everyone to buy their inferior products. Well, thats simply not true, because if the Windows operating systems were really that terrible, everybody would be buying computers from Apple or setting up their PCs with Linux on them. Its not Microsofts fault if they are the best at marketing and selling their product. Others simply say Microsoft has no place because they are afraid their favorite company cannot compete with Microsoft. Although a sizeable portion of the gaming public feels this way, and the perception is that everyone likes Nintendo and their Gamecube, accepts Sony and their PlayStation, and dislikes Microsoft and their Xbox; the truth is that the Xbox has received a warm reception since it launched. It was a little slow in the beginning, but when people realized the quality of the Xbox product, as well as its superior hardware, it began to take hold, particularly in the older gaming public, many who are technology oriented, and like the Xboxs hardware compared to PS2, and prefer the types of games on the Xbox compared to the youth oriented software so prevalent on the Gamecube. The Xbox has sold strong, and had a very successful launch. Some would have you think that the Gamecube and Xbox are running neck and neck in hardware sales, but this simply isnt true. According to an April 7th, 2003 report on IGN.com (cube.ign.com/articles/392/392735p1.html) Microsoft has sold more then 8 million Xboxes, compared with just 5.6 million Gamecubes. They are still far behind industry leader Sony, and their PS2 has sold 20 million. Now using a little bit of simple math that means the market share of the three consoles is as follows: Gamecube: 16.6% Xbox: 23.8% PlayStation 2: 59.5% Dont believe this is a fair representation of the market share? Well, according to the April 18th 2003 article on Gamespot (www.gamespot.com/gamecube...321.html), Capcom, a company that has given huge support to Nintendos Gamecube, have reported poor sales numbers on the latest installment of its flagship series of games, Resident Evil. If you also look at the fact Capcom is releasing two Resident Evil variants on PlayStation 2, rushed Resident Evil 2 and 3 onto the shelves, and are showing signs of finally giving the Xbox some support, its clear that Capcom would like to make their way out of their marriage with Nintendo in a prompt manner. Capcom also cancelled 18 projects, and considering their strong support of the third place Gamecube, itd be fair to assume that several Gamecube projects were canned. Capcoms infamous five Gamecube releases have also been made into multi-console efforts, instead of Gamecube exclusives as they were originally announced. Then theres the but in Japan argument. Sure, Japan is the Xboxs weakest market, and many game companies originate from the land of the rising sun, but many dont. Companies like Ubi Soft, Rare, Activision, Acclaim, Midway, Sierra, and THQ are all big contenders now. Even the largest 3rd party developer in the world, Electronic Arts, is based in North America, and now heavy hitter Rockstar Games are not based in Japan. Japan still has Namco, Sega, Nintendo, Sony, Konami, Capcom, and others, but some of them, such as Sega, are more reliant on their international sales (esp. Sega with its 2K sports line) then how well games sell in Japan. And by comparing the strength of the Euro, the Pound Sterling, and the U.S. and Canadian dollars to the Japanese Yen, it is clear that the economies of these places (particularly the United States) have much more to offer then Japan could alone. The video game industry is a worldwide stage now, not Japans pet project any longer. I own my own EzBoard, which is a compliment to my website www.Ansharia.com and I hit many of the game message boards, and have gotten into my fair share (perhaps more) of arguments with people. Id like to share in this article some of the things I have heard, and why some of the arguments Ive been presented with are fundamentally wrong. Here are some of the favorite quotes: Everyone hates the Xbox Read everything above you please. I know the Gamecube is actually more powerful then the Xbox Well according to independent sources like Viewz.com (www.viewz.com/shoppinggui...de6.shtml) it is clear the Xbox is the superior piece of hardware, and considering its built in hard drive, internet ready, and its much larger format for its game discs, its a bit silly that someone could actually try to argue the Gamecube surpasses the Xbox in hardware. The Gamecube is a powerful machine, dont get me wrong, but Xbox has more to offer in the hardware department. You are just an Xbox fanboy out against the Gamecube I own a Gamecube, so that I can buy the Nintendo produced titles I cant get on Xbox or PlayStation 2, which I also own. EzBoard is simply so pro-Nintendo that I feel its my duty to level the playing field. The Xbox is too big and too heavy The Xbox has a lot of stuff inside and weighs 8 lbs. If you cant lift 8 lbs, I feel sorry for you, and would advise that you get to the gym. Besides I dont go carrying my Xbox around everywhere I go. The Xbox is only $199 and includes two free games; just buy your friends one for a Christmas or Birthday present if they dont have one. Or you could use your Gameboy Advance when you want to go portable. It is a portable gaming system, isnt it? The controllers are stupid and large Then buy a controller S; they come with all new Xboxes. People complained to Microsoft the standard controllers are too big, so Microsoft gave gamers a choice whether they want a small or large controller. You dont see Nintendo offering up a different controller design for those who cant use their goofy controller that was obviously designed for an 8 year old. The final topic I would like to address is the games. Nintendo will rant and rave that they have Mario, Donkey Kong, The Legend of Zelda, Starfox, Metroid, and Pokemon. The truth is that all consoles have a great selection of games, yes, even the Xbox. The PlayStation 2 has Grand Theft Auto III and Vice City, Final Fantasy X, Metal Gear Solid 2, Gran Turismo 3, Suikoden III, Devil May Cry 1 and 2, Onimusha 1 and 3, Mega Man games, and plenty of other quality software. But as I just stated, so does the Xbox. On the Xbox you can find Halo, Apex, Project Gotham Racing, Metal Gear Solid 2: Substance, Unreal Championship, the best online console game MechAssault, Dead or Alive 3 and Volleyball, Jet Set Radio Future, a great rail shooter in Panzer Dragoon Orta, Rallisport Challenge, Shenmue II, The Elder Scrolls III: Morrowind, Max Payne, the somewhat unknown Blood Wake, and the game of the year 2001, Halo: Combat Evolved. There are many more promising projects coming up down the road (Doom III, Fable, Ninja Gaiden, and Halo 2 the most promising) and although few have the type of recognition of many of Nintendos characters, Microsoft hasnt been in the game business twenty years either. Nintendo also relies almost solely on these franchise characters for sales, so if you dont care for them, theres almost no reason to buy a Gamecube. Sony however has a great selection of games and has enough fresh concepts that make passing them up difficult. Microsoft and Sony are in more direct competition then they are with Nintendo, since the gaming market has grown older and both Sony and Microsoft appeal to older gamers, while Nintendo seems to be marginalized and assigned the console of choice for younger gamers. The Xbox, just like Gamecube and PlayStation 2, have something to offer gamers. Nintendo doesnt really have a better crop of games, just some more recognizable icons, that arent going to appeal to a large portion of gamers. Sony has a strong mix of games and genres, and they do have a much large selection, but Microsoft has made considerable gains in this area, and as support of the Xbox is steadily climbing, this brand recognition advantage that Sony and Nintendo have over Microsoft is quickly eroding. I dont expect everyone to agree with everything Ive written in this article, but Ive done my best to provide independent sources to back up as much as what Ive stated. I wrote this for people to see the other side of things, because trashing the Xbox has become a popular sport on message boards and fansites. ~Takako Shimizu |
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Uptown slimJim |
Cheap stake: Nintendo never made the Dreamcast | ||
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When it comes to system price cuts in the gaming industry, there are two basic patterns: First, all competing systems can cut their prices at the same time. These cuts tend to be reactionary rather than coordinated, but as far as consumers are concerned, it just means gaming is cheaper than before. The second type of price cut is unilateral (forgive the term), in which one system lowers its price and the others do not immediately follow.
Nintendo just took the second kind of price cut for their GameCube console, and it may be one of the best business decisions theyve made this generation. System sales have skyrocketed, and people who never seriously considered this platform are now saying, Its hard to ignore an offer like this. Yet whenever a move like this one is made in the industry, there are always pundits who mark it as a sign of weakness and even a mistake. They say GameCube is now so much cheaper than its competitors that people will compare the prices and assume something must be wrong or inferior with Nintendos system. Other critics even predict the cut as a sign that GameCube is headed the way of Dreamcast: a slow spiral into obscurity which will lead to the eventual abandonment of the platform. Lets do a little comparison. GameCube has been out for almost two years in Japan and North America. It has currently sold well over ten million units worldwide. (Source: Yahoo News ) Nintendo just posted its first-ever quarterly net loss since going public decades ago, but with boosted GameCube sales and the release of Mario Kart: Double Dash, turning a profit for the next quarter shouldnt be a problem. Now look at where Dreamcast was two years after its launch. Dead. Completely discontinued. Sega had posted net losses for four years in a row; they were in debt before the systems release and only dug in deeper as the world failed to embrace Dreamcast. The system sold just eight million units in its entire lifetime, one quarter of which wasnt sold until after production stopped forever and prices were slashed to clear inventory. Going into its third holiday season, the Dreamcast price was dropped to $50 in the U.S.; Sega openly admitted that the move was designed to clear out all remaining stock and get Dreamcast systems off the shelves completely. The Dreamcast was a make or break venture for Sega from the very beginning. The company was practically broke when DC launched in 1999; horrific marketing and support of the Saturn had drained the company dry. Compare the situation to Nintendos, who went into the GameCube launch riding on the last days of their moderately successful and extremely profitable N64 console, which lived a full five-year life span (though with few new releases in the final year). Nintendo could have withstood an utter, dismal failure with GameCube and still gone into the upcoming generation with enough money to back up the system and give it a fighting chance. But GameCube hasnt forced its maker into such a position, because it is holding its own against Xbox with no clear worldwide trend in either direction. And unlike Xbox, GameCube is a profitable system. Compare Nintendos quarterly loss of $27 million to the yearly losses on Microsofts home entertainment division, of which Xbox accounts for the vast majority of business. Last year, that division posted a loss of over $900 million, with just under that amount posted the year before. (Source: Puget Sound Business Journal ) Even if Nintendos quarterly loss was normal for an entire fiscal year, which it isnt, it still wouldnt come close to what Microsoft is losing on the Xbox. GameCube and Xbox may be neck-and-neck in sales, but Nintendos system is actually making money. And Sega never posted a profit during the Dreamcast days. So if GameCube is keeping the pace with its closest rival and actually making money in the process, why has Nintendo cut the systems price? As always, its about making more money. Nintendo knows that the GameCube will be a huge seller this holiday season at $99, and because its so easy for people to afford the system, they will be even more likely to buy the new GameCube titles like Mario Kart, on which Nintendo rakes in considerable per-unit profits. Dropping the GameCube price is also of strategic importance, in that Nintendo can be confident that the move will not and/or cannot be matched by its competitors. Sony could eat the difference and announce a PS2 price-cut, but there is little reason for them to do so. Sales of PlayStation 2, though still the highest of the three systems, have slowed considerably in the past year. Most of the people who want a PS2 have already bought one; Sony can be pretty confident of that fact when there are more than 60 million units being played around the world. The PS2 business always has depended on software sales, because the system has to be sold at a loss. Sony wants to concentrate on selling games from now on, so they are not eager to lose even more money on the hardware just to sell a few more units. Microsoft, on the other hand, is in a prickly situation with this price cut. Financially, it would be risky for them to compete with Nintendo in price. The Xbox is already selling well below its manufacturing cost; dropping down further could be financially risky even for Microsoft. The company is ultimately in the hands of its investors, and at some point they expect Xbox to break even or at least slow down the money leak, not speed it up. Microsoft also suffers from the fact that it has painted itself into the same league as the dramatically stronger Sony, in an attempt to segregate Nintendo from the pack as an also-ran candidate. (Source: Yahoo News ) Though perhaps a smart business move in terms of public perception, being aligned with Sony means that Microsoft is expected to sell at a price point closer to PS2 than GameCube. The net result is that Nintendos price cut will almost certainly go unmatched for the next few months, and the competitors will be stuck at the same price while GameCube makes headway into the marketplace. Eighty dollars is a lot of money, and consumers with no strong prejudice for any of the systems (read: casual gamers and parents) are going to look hard at GameCube this holiday season, especially if they already own a PS2. Look, Ive got my own gripes about how Nintendo has handled the GameCube in the past two years and I've been verry vocal about it. Promises of new franchises and must-play connectivity features have gone largely unfulfilled. Its insane that companies cant make online titles for GameCube, even using their own server infrastructures. Marketing is still out of tune with the American public, letting great games go by practically unnoticed. But with this price cut, I think Nintendo is making one of the smartest decisions theyve made in a while. The timing is perfect, the price is perfect. If GameCube were on a five-year clock like all of its predecessors, Id be worried about the pacing of all these bundles and price cuts. But with the new systems launching in just two years, GameCube is now a fully matured platform with established consumer support. Yes, Nintendo is preparing for their next system. But theyre doing it by making sure as many people as possible fall in love with GameCube and transfer that enthusiasm in 2005, not by pulling resources and asking people to wait for launch. So tell your friends to go out and fall in love with their own GameCube for the low, low price of $99. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Rock on...later: Take a break, Rockstar. | ||
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Rockstar north has created quite the name for themselves as a purely mature-themed game development studio. Makers of the recent GTA fame and Max Payne series, Rockstar has literally blown the traditional sense of video games all to hell. Would-be platformers, FPS spy games, on-going sports franchises and RPGs made up the bulk of the industry until GTA came along and showed us what video games are all about: Being someone you're not. I'd like to thank Rockstar games for pushing the envelop for their fans and darring to go against the backlash from POed mothers and congressmen alike. Rockstar has proven that they aren't afraid to play dirty and that they'll risk controversey for the benefit of the gamers.
So Rockstar has my respect for being bold, brash, and talented. With that in mind I'm going to have to ask them to stop being so violent. Not because I've had enough, far from it. It's because so many parents and law makers have had enough. Look, guys at Rockstar: You're already treading on thin ice. That little series of yours, GTA, is the number one case-in-point used in the effort to ban violent video games. Rather than ease up a little you made Manhunt. A game where your sole objective is to kill as greusomely as possible using everyday household objects. I swear that as soon as there's another shopping-bag-over-the-head murder, the first thing that'll pop up is the screenshot of a man murdering another man by means of shopping-bag-over-the-head. Excellent, you do your own thing without giving a damn what anyone says about it. That's great. But do you know how much trouble you're going to get us (Gamers) in? Have you been paying attention to what congress is planning on doing to video games that are too violent? Making the game Manhunt is a genuine example of "You can't tell me what to do." Congress and concerned parents have already been pissed off...now you go and get them really pissed off. "I'm going to count to three, and if you don't ease up on making violent games on three then you're in serious trouble, young man. One...two...two and a half!" Okay, parents should take a larger role in censoring things for their children, and the game is inteaded for mature players ONLY. Any parent or anyone who lets this game get anywhere near a child is the one to blame for the supposed concequences that arise. But what kind of twisted freak wouldn't be just a little shook up after playing this game. I've played this game. It's damn violent and believe me, I have no problem with violence. You know a game is violent when I start to see the point some people make about games being too graphic. Rockstar, take it easy okay...not so you can hand deliver a "war against video games" victory to Joe Lieberman...but so gamers can continue to play violent crime games for years to come. Keep up the pace you were going to and we wont be allowed to play any violent games at all. Remember, they got the power that (When abused properly) can limmit you to making more Earthworm Jim games...do you really want to be pissing them off so much? Let's get one thing clear: You all know that I don't believe violence in the real world is inspired by violence in video games; (It's the other way around. It has always been) so the beef congressmen and gamming hating parents have with violent games is meaningless. But do you think they know that? No. They just want someone to blame when something bad happens to them and they don't feel like blamming themselves. They're too stubborn to realise the truth so they'll just keep oppressing violent games until they get what they want. I don't like saying this but we've got to pick our battles. I'd hate to see violent games go away, but "they" control all the options and the other option is to do away with video games all together (Eventually it'll come to that. Admit it). I say we just lay low until the heat dies down a bit. I hope Rockstar keeps making the violent games they're famous for...and for that to happen they'll need to understand what they can and can't get away with. I'm sure they don't want to be remembered as the company that ruined video games for everyone else. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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