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Uptown slimJim |
Violence in Video Games |
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Here's a section where you can write an editorial regarding violence in video games or realism in video games. Just be sure to follow the rules and reply to editorials in the "Discussion" forum of the editorial board.
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Uptown slimJim |
President Evil: Is congress the new villain in video games? | ||
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If you haven't heared by now I guess now's a good time to hear it: The American congress is making a bill that will makeit illegal to rent or sell 'M' (Mature) rated games to minors (Under age eighteen, Violators will face a $200 fine for the first offence, leading up to 2 months imprisonment for the fifth offense. Not only that but they are now beefing up the criteria for what will be deemed mature:
-Any game that features urination during an event. -Any game that involves decapitation. -Any game with cursing, censored or not. -Any game that requires the killing of humans by other humans using firearms or hand to hand combat. -Any game wich features prostitution or sexual themes/ intercourse. -Any game wich has you assuming the roles of criminals. Needless to say, most of these new requrements have been formulated due to both Grand theft auto and Conker's bad fur day. However Grand theft auto's been getting more attention because it features humans doing such activites, and unlike CBFD, GTA3 had no warning label on it. The closing line in the official announcement was "Parents, how do you feel that your children are assuming the roles of killers and theives?" Well I gotta tell you now, at least they're assuming the roles and not becoming the roles. Do video games influence us to become who we are playing? I've played almost every Mario game and I have no disire to grow up and become an Italien plumber. The main problem is that congress believes that children who play GTA3 are actually enjoying the criminal lifestyle as they play. So let me ask you this: Is there a problem with violence in games, probably yes. But does it effect you? Me, no. Well maybe. Conker's bad fur day has movie parodies in the game, and one of them lampoons the Saving private Ryan beach scene. After playing that I rented Private Ryan, watched that scene and didn't winch... well... not too much. But did it desensitize me to violence? Maybe it was because I had seen the dead-on acuracy of the parody I knew what to expect, but did I laugh at the soldiers during that scene? Absolutely not. Why? Because that's real people getting hurt, not polygons. And there's the key to my editorial: Polygons are not people. Better killing off something that's not real than killing something that is real. There's enough violence in the world and if congress really wants to put an end to it they should most likely make bills towards censoring songs, doing away with action movies and creating world peace because that is the only way that violence in games will stop. In my views: Music and movies are more influential than video games. In video games you have the options to filter things out and controlling the character gives you the power to do as you feel. You can control what you see and do in the game. Whereas in movies and music you are forced to sit there and watch or listen to whatever, you can't make changes to it, you can't change the outcome, you just sit there and let it sink in as you comes to you, no matter what. And violent songs even have a catchy rythm and melodies to get stuck in your head as you listen to the saintanic message. If you want to clean the world up a little bit, start with the things that matter like warfare, crimes, murders, rapes and other unholy acts. Because violent games are based on something. So instead of trying to lock away people for wanting to find a way to avoid the real world for a few minuets, try cleaning up the world so we don't have to resort to artificial pleasures to get away from it all. So why do we pick on video games for violence and corrupting our youth? Because they themselves cannot fight back? Because kids find those actions amusing? The only actual deaths that were associated with video games were that poor guy who suffered a seasure and bashed his head on the table, and that guy who got electrocuted when he brought his PSX with him on his fathers' fishing boat. And if todays youth were to actually go into combat with the training they got from combat games, or asked to shoot there best friend, would they do it? Hopefully not, because there is a very desticnt line between video game violence and real life violence. And as we have seen, video game violence lasts until the next save point, real violence lasts for life. But has video games desenatize us? Probably, among other things. As much as out grandparents don't want to believe, that's how the world is these days. And before they go focusing on the problems with kids and there artificail violence, lets start with the real violence so that future generations can live in a world where the only violence, is on the TV screen. And let me just say that there's nothing wrong with taking time out and playing a little Mario. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Kids stuff: What's wrong with kiddy? | ||
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Im just going to go out and say this: I don't like mature rated games. With the exception of Conker's Bad Fur Day, all mature rated games im beginning to see a patern in. If there not shoot 'em up war games than they are shoot 'em up spy games. I'll play mature rated games if there's nothing else to play (Or if the only other option is a Pokemon themed game) but I'd feel better and a lot more satisfied as far as games go if I were playing something on the lines of PIKMIN or Mario.
Anyone can make a FPS, a handfull of people can make a GOOD FPS, but it takes a special talent to actually make a game that makes you think 'Wow, this had a lot of thought put into it." It's not that im afraid of bullets or get queasey when I see fake blood, but if the elements of gameplay are 'see it? kill it' rather than 'trial and error' than I won't feel im having as much fun playing as I should. And as long as we're on the subject of fun, who thinks a game where you kill things is fun? I beleive that for a game to be enjoyable it should be fun and different strokes for different folks and all, but who can find killing people fun? GTA3 makes the violence seem funny (And in that game, it is) but a game like that is so much more. There are different elements like driving and even cinemas that can make you laugh. Unless there's something funny or unique between the action than what's the real point of keep comming back? For fun? A lot of people are afraid to play games like Mario because they don't want to seem like wusses... what? They're afraid that playing PIKMIN because they think people will believe them seem uncool... what? Let me tell you people about being cool (And I'll talk about this in my next editorial) Being cool has nothing to do with what others think of you. If you want to play something and not give a damn what others think of you? BAM, your independant and cool. If anything, being 'afraid' to play something as cuddly-wuddly as wittle itty bitty PIKMIN is enough to label you as a wuss. Afraid to play a game that Teletubbies think is too cutesy? Man your a wuss. A lot of people I know claim to be the ultimate video gammer, I go to there place, they have one system only and about 5 games, tops, all of wich are shooters and Gran turismo. Im not an ultimate gamer, I still have my old SNES, N64 and even my old GB (All tucked away in a drawer under my new grand spankin' GC) and I have some games between them, but im not the ultimate gamer. The ultimate gamer would be probably someone who writes for a gamming magazine... or Codawg. Those people have every system and must play every game known to man... and Codawg claims he has all systems so... he's sorta there... I guess. Ultimate gammers play ANYTHING, regardless if it's kiddy or not. Im 16 years old, and Im eagarly waiting the arrival of the cell shaded Zelda and Mario Sunshine. Does that make me a wuss? No that makes me someone who's willing to play those games because they seem fun and enjoyable. I'll still get Eternal Darkness and Metroid when they come out. So am I the ultimate gamer? I'll play almost anything given to me, I might enjoy it or I might not. Not everyone has the same views, some people like variety and some like vanilla. But to know where Im comming from: Im downloading GTA3 wich is a fantastic game, Im borrowing my friends Xbox so I can play Onimusha, Im asking for 'Black Hawk Down' when it comes on video, and Im renting PIKMIN again because it damn fun as hell. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Damage report: Should the real cars suffer real damage? | ||
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Have you heard about this? Apparently car companies don't allow game manufactuers to use there cars for the games, why? Because in car racing games there is damage and the car companies don't want to see anything bad come to there cars. Now anyone who has read my violence editorial know that I think that kids don't listen to the rules and its better it being artificial death than the real thing... and the car deal is no different.
Look at it this way. If they do model the games cars after actual Mustangs and Mercedes, than most likely they'll (The game developers) give the games cars the same capabilities of the real thing and make them as durable and sturdy as the real thing. Know if the kids play the game and they do something wrong, they'll see that damage actually happens, and if the damage is being done to an actual car after it turns too quickly, maybe... just maybe, they'll think that if they turn that fast in there car...THEY'LL GET DAMAGED!!!! If car companies do allow game developers to model the games vehicles after there own then they'll not only be getting free publicity but they'll be showing the tykes just what real cars can do if the players were going that dangerously fast in real life. So what's better Chrysler?, Dodge?, Ford? You seem to be more worried about your cars than you are about your potential buyers. I think if they use real cars and show the real damage it educates the player in what there cars can and can't and shouldn't do. This way they learn before they get on the road the do's and don'ts and what can happen. Yet with the car companies cars in a racing game, it leaves the door open for the players to get there own mustangs and try tearing up the streets. The kids learn what they can't do... and what they CAN do... and some of the things are pretty outragerous. Because I put such a high value on human life, it really ticks me off when the automotive companies aren't doing something that could potentialy save lives. Sure it's potentialy, but even a potential education is a good one. And sure the automotive companies are doing enough to prevent fatal crashes, but the best way to educate anyone is to show them visually what will happen. I just recently got my full licence, I almost flunked the test because I did a move I saw myself do it Crazy Taxi (Never, EVER play this game before your road test), perhaps that little manuever slipped my subconcious because in that game nothing bad ever happens to the cars. People are easily influenced, there views and opinions can't be changed but humans are very influential. Show some negative conciquences to everything and maybe we could all drive a little safer down that road we call life... my God, did I actually say that? Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Blame game: Who's at fault when there's a death? | ||
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Im sure we've all heard this already, a young man was shot and a few days ago when someone he knew had killed him because he (The shooter) lost a game to him. Didn't catch that? here it is again: On Friday a Monmouth teenager was involved in a shooting incident and now remains in hosptial in a stable condition. The youths were playing a GC game on Friday evening just before the boy was shot. The altecation erupted after one of the juveniles lost the game and in anger shot the boy.
This situation in particular is bad, I won't disagree with anyone there. But I doubt that it was the content of the game that pushed the gunman to attempt to kill someone. The fact of the matter is that anyone that will shoot someone because they lost a game is insane. Insanity can twist the mind... even to the point where it breaks. This incident will probably get some parents into an uproar, so I'd like to ask that anyone who thinks that video games make people into violent monsters to read realated editorials and others like it. Well, here's my version of the facts. Enjoy! Violence in entertainment has come to be one of the most popular excuses for random acts of violence. The problem here is that people historically will blame ANYTHING or ANYONE but themselves. It's how humans interact. Like the parents of those kids who shot all of those people at Columbine High School a few years ago. "Uh... no, my kid wasn't crazy... he just played Doom... Yeah, I was a good parent. I was there for him two hours a day... what, like parenting is a full-time job?" Morons. I'm not saying that parents should go to jail for this, but somebody needs to give these people a good slap for blaming this. It's not like there wasn't violence in America before violent games and movies came around. Television didn't even exist when Americans killed millions of Indians, enslaved millions of blacks, slaughtered 700,000 of their own people in a family feud and attained the highest murder rate in the world. Fake violence a bad influence? You say that limiting fake violence will stop real violence? Here's some violence for you: How about I pistol whip some sense into you?! Don't blame Electronic Arts and ID Studios. We brought our violent tendencies from Europe and gave them our genuine North American twist. For example, violent American movies such as Die Hard, Terminator and Lethal Weapon do very well in Japan, Canada and Europe. But in Japan with a population of 170 Million, there would be 800 murders, but in New York City with a population of only 8 Million, there will be about 2500 murders. There are two possibilities here. Either New Yorkers hate eachother, or North America just has a higher crime rate than Japan. Japan with the same violent movies that we have has a lower crime rate. Yeah, fake violence REALLY turns people into violent killers... or hey, here's a crazy concept, maybe people can be violent sometimes. It just seems like people blame the first thing that comes to mind without really putting much thought into what it really is. Sound familiar? Obviously anyone who uses entertainment as a scapegoat is ignorant to the facts. Games and movies are fake. They may look real, but when a "person" is "killed" in a game or movie they don't really die. Games have animation and movies have blanks, blood packs and makeup. Anyone that is of sound mental health can see the difference between Fake and Reality. In reality, when you shoot someone they die. In a game when you shoot someone, you've only eliminated part of the AI. I also don't understand how killing armed guards in a FPS like Agent Under Fire or Perfect Dark translates into shooting 27 p eople at a McDonalds or 12 people at your High School. The guards in AUF are trying to kill you, so you kill them first... at a restaurant or at school, unarmed innocent people are running frantically from you in a bid to escape. There is no similarity here. The only game franchise that you can kill unarmed people without serious consequences is the Grand Theft Auto series. There's been some hype among anti-game individuals about it's most recent installment, Grand Theft Auto 3 in which you can do just about any illegal action you can think of. Murder, grand theft, hit-and-run, bank jobs, gang warfare the list goes on. I could understand parents being a bit uncomfortable with their kids playing this game. After all, it has an 'M' rating (17+) and is not intended for little Timmy or Suzie. Some parents seem to be under the impression that they are not in control of what their kids play. This is the exact kind of thinking that started this nonsense. Some parents have convinced themselves that they don't have anything to do with what their kids get into. It almost is like they're afraid to confront their kids. This is not "the birds and the bees", this is something that should be relatively simple to do; yet it isn't always done. Kids without guidance are more likely to start plugging the innocent than kids whose parents play an active role in their lives. For those of you who believe that games are inherently violent, take a look at this: The ESRB Rating System Of the more than 5000 products rated by the ESRB to date: -73% have an E Rating (Everyone, ages 6 and over) -12% have a T Rating (Teen, ages 13 and over) -6% have an M Rating (Mature, ages 17 and over) -3% have an AO Rating (Adults Only, ages 18 and over) -6% have an EC Rating (Early Childhood, ages 3 and over) 79% of all games rated by the ESRB are fit for a 6-year-old. There is no graphic violence, sexual themes, bad language, drug use or anything else that could be considered a bad influence. As you can see, violent games are limited to age groups. The ratings T, M and AO are where the bad stuff is. Parents should be taking more initiative and learning what the ESRB's rating system is and what E, T, M, AO and EC mean. On the back of the game's box they have also outlined details on what the game contains. Things such as Mild Violence, Animated Violence, Gambling, Suggestive Themes, etc. are on the boxes of every game rated by them. Parents not in control? My ass. Think of it as cause and effect: Do your job and your kid won't shoot his classmates. Could it be any simpler? Apparently not. I've gotten my point across. The whole argument about games and movies turning kids into violent killers is pure, homegrown BS. If people would take responsibility for their actions, or in some cases their refusal to take action, there wouldn't be absurd excuses for violence... As a matter of fact, real violence could even be reduced. But how much can anyone really expect? It's much easier to blame others when it is yourself that is to blame. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Law & order: My feelings on police portrayal | ||
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It wasn't long ago that kids wanted to grow up and become police officers, doctors, firefighters or Superman. Today, they want to grow up and become Eminem. That's a pretty big leap from someone who can bend steel with his bare hands, to someone who sings about chopping up his wife with his.
Suddenly it seems that the jobs people onced got praised from for being the true heros has become uncool and misinturprited. This could't be more true for anyone then for the police, who probably have been critisized the most. With good reason, people just trying to make a living turning tricks get beaten on, drug users (who have a seriouse problem) getting mauled by unleashed attack dogs, corruption in the force, graft, not to mention the racial-oriented arrests done by officers who abuse there power. But you know what? It's stupid to give an entire public service bent on making life safer a blackeye just because there are a few crooked cops out there. Its become vogue to hate the cops, and blame the hundreds of thousands of good ones for the actions of the few really lousy ones. And the biggest loudmouths speaking out against the police are usually those celebrated heroes who think being able to carry a tune makes them qualified to be leading voice on social issues. But I didnt see those loudmouths getting covered with debris and carrying the sick and the wounded from burning buildings. And you never do. Maybe thats why the police cant effectively counter the criticisms of media figures: Theyre too busy saving lives! Who are the celebrated hero's you ask? They're the 'just add water' boybands, the rap artists and the sports stars who spend more time in jail cells then in there own homes. With the modern distrust of our governments and institutions, the values they seek to promote have become unhip and uncool. The amoral, the immoral and the selfish have become our anti-establishment heroes, and the more they violate societys rules, the more they become legends. It happens in all forms of media: Movies portray criminals who get away with acts of theft and ultimately, undermind the authorities. In television the authority figures are often bumbling idiots or lazy. And don't even get me started on music. Now your asking "Slim, what's all of this have to do with video games?" Well I'll tell you. Grand theft auto 3 has been one of the greatest selling games of our time. With good reason. It's fun. And I'll admit that GTA3 is one of my top ten favorites (It's actually number 2), but with sales still sky-rocketing, don't you think it's a bit much? You play to see how much damage you can cause without getting caught, is this the way you want to see yourself? Making sure you hidden away from sight just to get a few laughs? Despite the ammount of fun I have playing this game, I don't take comfort knowing that the game is trying (and succeeding) to make breaking the law fun. Again in video games the police are usually the protagonists, and games where they do get to shine are most likely Max Payne-ish go-at-it-all-on-your-own games. Where are the crime simulators that would give the player real satisfaction in what they're playing? Do racing games all have to be about escaped convicts having a joyride? Nowadays it seems that in games you don't even need the police to go after the perps, anyone with a nice car and a vengeful intention can take the law into there own hands. In real life that is as far away from the truth as Britany Spears virginity. Looking back at my "What makes a better gaming hero" editorial, I can see where I may have made a mistake. I shouldn't have used the word hero. I seldom do use the word hero because there are so few who actually deserve it. And being able to drop-kick a turtle shell to hit a box in front of you hardly grants you entrace to the hall of justice. Why breaking the law has become the new popular trend is beyond me, and why false idols in the people who can get away with there convictions are made doesn't make any sense. Heroe's aren't about what you can get away with or creating irony by running over a hooker with an ambulance she just called... wich you stole! or who speaks the loudest voice on something. Real hero's risk there lives to save the lives of others they don't even know, not because it's there job, but because they have chosen to. And real heroe's don't even need to be in the line of duty. Heroe's can be people who volenteer, give blood, take in the homeless. Anyone who tries to make life better for someone else. Not even in disasters can heros be forged. There are the parents who work at jobs they hate to provide for the family that they love, the teachers who face ungodly low pay for the sake of the childrens education, the teens who suffer from broken homes and broken hearts who choose to soldier on knowing the best is still to come. Despite how EVERY form of media and entertainment has labelled the authories, true herosim can be seen plain as day. And it's always the critisized who run to the disaster rather than away from it. There are acts of heroism every day. They dont attract attention because they are so many and so common and because we seem to have lost sight of what heroism really is. Maybe now, almost a year after September 11th, itll come back into better focus. So who are my heroes? Doctors, nurses, military soldiers, police and fire fighters, people who really make a difference. And Superman. Superman still kicks ass. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
F*ck off: Bad language ain't that bad | ||
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What does this have to do with violence? NOTHING... at least I think not. Some uptight bitties seems to think bad language, violence and other "immoral" acts (sex etc) seem to go hand in hand. I've made my points about how I see violence in video games, now it's time we take a look at my thoughts on the 'inacceptable language' in video games.
Conker's Bad Fur Day was my number one favorite game of all time... now it's my number two (Go Metroid Prime!) I loved Conker for it's cutesy look that could be found in all my usual platforming games, but with it's mature content (Bloody violence, over-use of bodily fluids, sexual themes and potty mouthing). Frankly Conker kicked major butt. I was drawn to the game because of it's combo of mature themes and cutesy environments, but I kept playing the game because it had a gameplay unlike any other platformer I've ever played. But Conker wasn't perfect. Y'know what I really hated about that game? (No not the camera and no not the fact that Gregg the grim reaper didn't have a bigger role) it was the fact that the ESRB made Rare bleep the F word. Now I don't believe the F word can be used to enchance a sentance, but I don't think it's such a wrong word that it had to be bleeped. The game was intended for a mature player, so why were they keeping a "mature" word out? And then I got to thinking, 'It's not just my favorite game they're cencoring, they censor lyrics from my favorite songs, TV shows and T-shirts when it's on camera. What gives?'. Bleeping the F word and a few others from songs and TV shows isn't just insulting to our audience, it's insulting to the artists who recorded the lyrics and the writer who wrote the script. Does anybody not know what Eminem is saying in his songs? You don't have to hire lip-readers to figure out the word. And if everyone already knows what the word is, why bother bleeping it? It's like a fart in an elevator. Everyone knows what happened, but it just isn't something they talk about. They call the F word bad language, or unacceptable language...but what is bad language? Is there really such a thing? It's like guns: guns don't kill people, people kill people. Words aren't bad, it's how they're used. So-called acceptable words are also strung together to form offensive comments. Does that make those words bad too? Think about that old line, so do you still have a drinking problem? There's no good way to answer that, is there, and all because of the word "still". Does that make "still" an offensive word? And offensive to whom? At this point, the only people who find the F word shocking are the Amish, and they don't watch much TV. Are so-called dirty words really offensive? Define offensive. I find the term "collateral damage" to describe dead civilians as offensive, but nobody bleeps that. So people use a colloquial term to refer to intercourse...so what? If the word "intercourse" isn't bad, why should any other word that describes the same activity be bad? It's the subject of words that should be considered, not the word itself, when determining if it's offensive. Sure, words have power, and they can be coarse or even rude. Sometimes what you want to express requires a coarse or rude word. In songs, words are chosen carefully for their impact and resonance. Who says taking one word out won't deflate the impact? Would we tell a painter that he can't use certain colours, or tell a sculptor to avoid specific angles? Words are like tools to express feelings and thoughts. Maybe some will offend, but maybe that was the whole idea. Not all thoughts have the good housekeeping seal of approval, or should. Besides, they say a picture is worth a thousand words, and what words do you think this picture is saying? It seems pretty stupid to be worrying about a single occurrence of a four-letter word when the visuals would be far more offensive. The bottom line aren't we mature enough as a society to stop worrying about the corrupting influence of four-letter words? The F word never caused homelessness, never hijacked planes, never hooked anyone on drugs, never beat or raped anyone. Aren't there real problems we need to address instead of wasting our time focusing on better living through bleeps? Don't want kids to hear the words? Well, better put them in a soundless plastic bubble, because if you send them to school they'll hear it a dozen times before recess. You'd be better off teaching them that there are acceptable times and places for certain kinds of words, instead of trying vainly to keep them from using them. But that would require parenting, and isn't that what we have TV for now? Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Oh what a lovely war game: Don't be fooled | ||
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Nobody likes war. Wait, let me adjust that statement - nobody sane likes war. But nobody really likes having surgery either, But there are times when both are necessary.
Now is as good a time as ever to share my views on wars, since the efforts of great political speakers such as the cast of West wing and The Dixie chicks have failed to sway President Bush's decision on the war with Iraq. What do I think? Hey im all for finding non-military sollutions to problems but there are times when it's time for talk and times when you send in the marines. And this is a job for the super men and women of our armed forces. Yes I believe that we must go through with this war and my only wish is that there will be less deaths than what are expected, and that goes for both sides. Before I get on with my editorial I know plenty of people who are afraid of a possible World war 3. Let me get this out of the way. Don't worry, this is not going to be world war 3, this will be a verry dangerous war but it's not going to be WWIII. For this to be another world war you would need two things: Allied countires battling other allied countries (And as of now, it looks as if neither side has any allies) and it needs to have a world power versus another world power. As of now the only other world power is China and they're staying out of this. So don't worry about a possible WWIII, this is going to be a big war, but not WWIII...just a big, dangerous war. ...ahem... Now that that's out of the way I wan't to talk about war games. Last year we saw a ton of them. From SOCOM to Metal gear. From Medal of honnor to Castlevania. Does it strike anyone else as odd that we didn't have these many war sim games as we did before Sept 11th? Im not trying to jump this up as propaganda or anything, but it's funny how since Sept 11th the popular trend among all people has been kill kill kill! In light of what happened, making sure people get interested in military activity has become the new Pokemon... and it's just as deadly. Don't let my Ed the sock sig and cute military avatar fool you into thinking im all hardcore gungho war monger 'cause im not. I don't play war games mainly because Im one to believe that war is not meant to be a form of entertainment. People who get excited by wars are either sick people with serious mental problems or US presidents (In case you can't tell, I don't like W Bush). Am I excited about Metal gear comming to GameCube? F*ck no! If you think war is so glamerous that you have to play the part of a special opps team member than why don't you go and voulenteer at the nearest recruitment station? They're excepting school dropouts so a war lover like you would be finally welcomed. No? What's the matter? Don't want to get killed? But you bought Splinter cell so there must be some killer instict in you somewhere. Trust me, if North America suffered a major war on the home front there would be a lot less war simulators to play. I don't think people in the west truely know what it's like to be in a war, partly because we're lucky enough to live in a free nation, but mostly it's because we've been living in our own little fantasy island with the notion that nothing can hurt us, that we are somehow immune to other conflicts in the world. War games and movies such as 'Saving private Ryan', 'Black hawk down', and 'We were soldiers' are as close as they're going to get. But the movies are better than the games because they have a more pronounced impact and frankly are better made. They show times of drama, they show the pain of the soldiers and they give you a more indepth feeling of what it must have been like in that time in the war. In war games they don't do that. When was the last time you cried at the end of a war game or had to stop playing because you were too busy throwing up? I've never been in war and I pray that I never have to be in one. War is not fun and it's not pretty, but in many cases it's the best or only option. What you aren't told is that war is good for economies, that wars get results and mostly that wars can save more lives than lose them. No, all we're given is our shoot 'em up games to mask the positives and focus are attention to the biggest negatives: Killing, destruction. And somewhere along the focus of killing and destruction someone decided it would be a fun idea to have teens play the parts of marines in the safety of their own homes. With the sudden explosion (Oh, sorry) of war games that have arisen in recent times you gotta wonder, is this just concequence or propaganda. I don't think it's propaganada the way Donald duck appeared in the 'Pay your taxes to fight the X's' cartoons in the 1930's kind of propaganda, mainly because the government isn't behind this. No one told the game developers to start making war games, they just did it...all at once. It's not propaganda, it's finding fun in these dark times...or so they would have you think. No don't start boycotting war games in many cases they are fun. Im not paranoid I just find it funny that all of a sudden dozens of war games popped up the year following september 11th that's all. As if we suddenly were focused more on wars. Enjoy your war games and hope that they will be as close as you come to being in a real war. You don't need me to tell you that a real war is different than what you play, you guys are smarter than that...now if only we could tell George W Bush that... Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Art attack: The lesser of seveal evils | ||
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Congress is passing (Or has passed) a bill that will make selling games to minors illegal, this is the first step in what im sure will be a spiral of events that will eventually lead to the order of ceasing production of mature-rated games wich will only roll out the red carpet to the law outlawing all video games. Am I exagerating? The way some of these senators are talking you're lucky they don't throw anyone born in the 1980's in jail. Of course none of these stupid laws would be in creation if God-fearing parents didn't blame video games for the wreckless behaviour of little Timmy. "No my son was a good boy, those video games brainwashed him into killing people. I was a good parent even though I saw him only twice a week."
Im seriously getting tired of old foggies blamming all of societies ills on video games. "This new law has been passed just in time, we're just sorry that we're too late to have saved the victims of these murder simulators." Kiss my ass. It's true that there are games that have the player play as a killer or a thief but those games, like most games, usually portray said player as a criminal constantly on the run from the law. Murder simulator? What game has players waiting outside a house in the dead of night with play-by-play tutorials on how to kill someone with the option of contrlling the level of skill or strength needed to finish the job? No game that's what. As per usual the video game world is the worlds biggest scapegoat. Now I ask you why? I've addressed some of the more common reasons in my other editorials but today I hope to explore a new one: Art. To many video games are seen as a waste of time or as entertainment. The same would go to violent movies or songs with hateful messages. The only reason music and movies can get away with it is because it's considered a form of art. It always has been too. In the ancient times of the Greeks and the Romans there have been stories and sonnets fortelling the Gods of music and theatre. In modern times highschool art departments consist mainly of drawing, modelling, theatre and music. Connect this with the truth that the video game industry, compaired to the other two mediums mentioned, is a relatively new one. Hence, most of the worlds population don't know much about it. Screw what Liberman says, video games are fun and I consider them somewhat of an artform. There's the designer who brainstorms an original idea for the public to see, the programmer who gives that idea motion and life, the artists who turns a picture in ones head into a picture we can see and develop feelings and understandings for and the sound engineer well you can imagine how much talent in must take to create original tracks for different levels on different projects. So video games are regarded as Murder simulators, as something that should be looked down on by all and given the coldest shoulder. Meanwhile softdrinks, fastfoods and convenience stores around the world will be buying for the marketing contest rights to the next biggest action movie of the summer. Movies like Terminator, X-men, The Matrix and Hulk all featuring excessive fighting and rage-driven action scenes complete with explosions. In these gun totin' shoot em up movies will have movie goers sitting in a dark room while a big ass screen flashes pictures of hand to hand combat and gun fights for two-and-a-half hours. Don't get me wrong, I love action movies, but it seems to me that it's a greater tool for inflicting the moral sense than video games. And are we to believe that music doesn't encourage fighting and murder? Ever hear of Eminem? How about bands like Rage against the machine wich encourages uprisings and riots to throw out higher powers. Regarding music you block out all sounds around you as biased messages are being drilled into your mind via catchy rythmic tunes. Video games, like music and movies are forms of art and like any art it takes a certain audience to enjoying them and to comprehend them. No one has ever tried to ban looking at the Mona Lisa, but they've tried to outlaw Michelangelo's "David". Showing a point that certain forms of art in unecceptable. I sure as hell agree that there are art forms that are unecceptable (Two inhuman monsters recently skinned a cat alive and video taped it calling it art) but video games as an art are also like movies and music, art yes but entertainment also. Remember that in video games you're in control. You can choose what you do and where you go. In movies and music the art has already been made and it's being projected to you. You have no control over what you see and hear except in video games, the only medium of art where you can decide what happens next. Most art is very straight forward leaving you to find the answer for yourself (I hate art like that) in video games not only are the answers unfolding as you go along you're free to decide how you find those answers. Video games may be murder simulators but movies and music are murder encouragements. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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