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Uptown slimJim |
Random Gaming Editorials |
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Got something on your mind and it doesn't fit into the other categories? Online gamming? Game stereotypes? Spinoffs of games? Use this subject to fit your needs. Remember to obey the rules and reply to all editorials in the "Discussion" forum in the editorial section.
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Uptown slimJim |
Online ontime?: Are we launching this thing too early? | ||
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Well Sony fans must be dancing in the streets now that they have a new early ledge against GC and Xbox. With ridding on the "We got here first, nah nah nah" getting old an annoying, Ps2 fans were relieved to hear the Sony online plans. Yes it was announced at last years E3 and one year latter it's been confirmed to start... in August. Despite nummerous delaying and a launch set way into summer, I can't help but feel that we're rushing this whole online thing.
There is no doubt in my mind that all of the consoles will at least be online this time next year, but why so soon? Just because the internet is a hot topic right now, does it mean that we got to sink out teeth right into it? Personlay Im not to thrilled about online gamming, maybe because most online games are genres I do not favor (Sports, RPG's, Racing games) or maybe it's because Im pratically the only one unwilling to pay another $50 for ANOTHER online subscription and an additional $20 a month. Yes I know some online plans are more flexible and even free in some cases, but does it really matter? Money is money and either way you will be paying more money for something you already have. I can't see the fun in online games, I've seen some of the things that go on the net. Sure the internet is a haven for free speech, but some people abuse that right and make it very unconfortable for the rest of us (Pig F*cker for example) and it's people like that who actually bring the flare out of games. Counter Strike, my friends and I were playing that before it really started to get popular, in those days you could play with the creator and offer suggestions (Mine were never good enough but sometimes he would excpet the others ideas) but then when immature 9 year olds figured out how to go online, the game became such a chore and annousance. Being cheap sons-of-bees they kept using dirty tricks or techniques to avoid getting shot at too often that it just stopped being fun. Do you really want that to happen with your favorite game? But then again I have grown a little resiliant to it. I am interested to see how Mario Party 4 gets to be played and Mech assault does sound interesting. But let's be reasonalbe, if the game is only ment to be fun for the online oppurtunity, why buy? Shouldnt all aspecs be fun? And if a game is only meant for online, what are the people (Like me) who don't see eye-to-eye with online gaming to do when we are torn between our views and our prefferences? Maybe im just being paranoid due to bad experiences on the net and sites like this, or maybe im just old fashioned and think PC are meant for online, Consoles for TV's. So what are my thoughts? Let's launch it but don't rely on it. If online catches on the companies will be getting further from the original purpose of console games. Imagine if online really picks up, then what? Every game will have an online option or be strickly online, it may be the future, but are we that ready for it? Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Geek tradgety: Are we nerds for doing what we like? | ||
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One of the memories I have back at ogrebattle were of moronic asses who would show up and simply start a new topic stating how people who play video games, and who frequent sites like these are nerds. Im not going to say they're wrong because everyone has the freedom to hate whoever they want and I too used to go around to Star Trek sites and heckel trekkies (Ah, those were the days) but I thought I'd take time out to correct the people in saying that all people who play games are pathetic losers who work nightshifts at Kinkos.
Back in the early 50's and late 90's, the stereotype for the nerd was anyone who needed glasses, had bracess, knew how to use a computer and were good at school. Flash forward to the current mind-set. Now thanks to new styles and looking at how many famous people wear them, glasses have become more popular then ever. Modern braces are so hard to notice that people don't even notice them unless the bareer actually brings attention to them. People who aren't good at school or who don't know how to work a computer are considered the social outcasts or weirdos. Like with most stereotypes, the one of the nerd is based on some out of date info and poor judgement. At school my friends and I rarely talk of games and when we do it's not for very long. After school I have homework, on the weekends I have work and on thursdays I have hockey practise (A Canadian who plays hockey? What are the odds!?) So Im not online as much as people think I am Im only talking about games with my firends while we're playing them or when im with someone who knows enough about them to make me listen to what they have to say. And if they only person who can do that can only be found on an ezboard, then that's your problem and your business. The peopel who do the finger pointing have there own intrests too. And im sure that they discuss it often with the same people who share those intrests, does that make them [Activity here] nerds? Or does that make them people who are knowledgeable in the things that matter to them? I don't expect everyone to share my intrests, I don't like outdoor sports, mainly because im athzmatic and not that great at running on grass. But that does't mean I exlude others who are. I had a friend who was thinking of doing himself harm because he didn't have the same intrest as the group did and he kept to himself and his own activites. You know what I said to him? Good for you. Your not a geek for finding intrest in the things you enjoy or becomming so knowledgable in them that you are constantly on the talk of it despite what others think of you. If anything your what the opposers are thinking the opposite of you. If you've ever been refered to as a nerd or geek just because you knew enough about your intrests to make the others sick, your the people who I want to hang around with. Because most likely you have enough know-how in you to strike a good conversation. If im sounding like a councellor to anyone, than either your in need of a father or your just looking for an answer. Im just saying why I think we're all geeks in a way and how making fun of those different than you probably means your too out of date or not good enough at it it feel like one of the group. And to anyone who thinks im an emotionally weak and desperate-in-need-for-a-feeling-of-self-comfort-in-what-im-doing, nerd... at least I have enough respect in me so I don't have to take out my crappy life on others different than me. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Add-ons (clap clap) add-off (clap clap): Are they necesary? | ||
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Picture if you will the distant future, your an old grandparent and your grandkids have decided to show up for a visit and keep talking about how there new Playstation 23's have built-in turbo-boots, the ability to send telepathic messages, built-in satelite com-link, the ability to pause live programming, using virtual reality to put you IN the movies, and a built in tanning bed. They'll talk about how cool there new systems are and then you speak up and say "Why in my day, our video game consoles could do three things only and we were happy it did. I had to wait only 15 seconds for our games to start... and we took our handhelds to school instead of the other way around."
Okay maybe Im exagerating... and maybe im not. The first succesful systems could only play games, and they came in cartridges. Then what happend? Someone found out it was easier to put 'em on disks, then someone found out that if you can play games that were on disks... maybe you could play MUSIC that were on disks TOO... and why stop there, lets make it so we can play those new MOVIE disks too, those seem to be popular now... Add-ons really only get put on the system because someone found out about them and said "Hey, that's a good idea, maybe if we put on our new system... IT'LL SEEM LIKE A GOOD IDEA! Oh Mr. Gates..." And BAM, suddenly to original purpose of video games is thrown all to hell. But that seems to be the way of the world. As long as people can keep finding easier and cheaper ways to get there ideas out there, they'll be put onto the systems. But is it a good idea? Most people have forgotten that companies make stereos to play your music... and DVD players to watch your movies... not consoles. The debate for wich is better, PC gamming or console gamming? Origninaly PC had the advantage because it could do so much more but lacked the original games that consoles had. But now thanks to the internet add-ons, CD playsers, and Xbox, all you need now is a keyboard infront of your TV and you got a miniature PC sitting on your shelf. Notice how when DVD's first came out, the next console to came out had DVD playing features? Or how when online gamming realy started to take off the next system could go online? Maybe it was just for convinence, maybe it was to make it stand out above the other conpetition, whatevet the reason whenever a new invention comes out the following console will usually be able to acomplish it. Just because something is new or revolutionary, it dosn't mean you have to jump into it at once. Microsoft wasted no time in going on track with verizon wireless garbage, only because it was new and it seemed revolutionary. What MS failed to notice what that Verizon's stock isn' very high and in fact was plumeting... and do you think a partnership with Microsoft will save it? I'll make the answer easier for you, it's a "YES or NO" answer, and the answer isn't yes. I'll admit that some add-ons are a bit of a convience when say... your walkman's battaries go dead or the stereo breaks. And some people think it's wise to get one expensive machine to do all of the major necesities rather than spending money here and there on the indevidual products. But in this day and age, it's probably cheaper to get the actual stereos or DVD players instead of the all-in-one consoles (And facts proove that a standard DVD player or stereo plays movies/music much better than a console). DVD players and stereos cost less than GameCube's if you know where to shop, and if you find a sale you can get a DVD player, stereo and console for less than $500. But im afraid the days when we could buy things in solo are long gone. As long as people keep finding a way to make there business easier, cheaper and more revolutionary, a next-generation console can do it. In my total opinion: Let the PC's handel all the online/ DVD/ CD burner abilities and leave my games only consoles alone! Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
And the academy award doesn't go to...: Video game movies | ||
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You know that feeling you get when chest of drawers that your parents put in your room that you didn't want but they put it in anyways when you were at work and couldn't say no and it falls over on your toe... the same day your dog dies? Althought that scenerio has never happend to me, I can come pretty close everytime I see a preview for a movie based on a video game.
I almost wish that Mario, Pokemon, Final Fantasy and the other games weren't as popular as they are... why? Because then no one would be tempted to make movies out of them. The reason I don't like those movies is because the games creators have no say in the writing, directing, editing, music, in fact the only thing they do is give the rights to the movie companies who take complete creative control and turn the project into something between an elementary school drama production, and a Duran Duran video. Let's look at some past video game movies shall we? Super Mario Bros. The movie: How could Shigeru Miyamoto not only let someone else be in charge of his characters for a movie, but how could he have let them ship it to theatres after he saw it? Here's the basic info you need to know: Bowser (or Koopa) isn't the monster turtle, he's effin' Dennis Hopper with horns! The Mario bothers are called Mario because that is there last name. Im not kidding, that's Luigi Mario and Mario Mario! Last but not least are the final touches that make it seem like a forgein 8 year old boys independant film, what with the mountain of snot, the boots that make the Mario bros jump high, the metropolis where Dinosaurs and humans co-exist and love between the wrong hero and the unfamiliar female role. Double Dragon: Remember the old action/fighting game Double dragon? That's okay, neither does it's creator. Whoever thought of making this horrible fighting game into a movie was a good idea is probably the same person who thinks if he drives fast enough the cops won't give him a ticket. I never saw the movie but it was the last we ever saw anything Double dragon. So imagine how bad it was that it actually KILLED the series. Street Fighter: One name says it all: Jean-Claude Van Dam. When a movie has this wet rag as the star you know it's gotta be good... at least that's what the producers thought. Sure the movie put an effort to put every character from the game in here, but most of them never got the chance to fight and while the idea of a dictator in a red cape, a green monster with orange hair and a fat hawaiian guy are good characters for a fighting game, think twice who you want to see in a movie. Mortal Kombat (1&2): The fact that they thought making ONE movie of Mortal Kombat was a good idea let alone two is beyond me. While this fighting movie was better than Street fighter, the movie was under budget and most of the characters had to play double or tripple roles. You know what's fun to play when your watching Mortal Kombat? Name that actor! The sequel was a little more organized, but why bother making another movie just because more characters were created? Pokemon: The movie (All of them): I saw this on video... if you must know why it's because I was baby sitting and the kids dad rented his favorite movie. I saw the first one and decided that the next sequels wouldn't be worth my time. The problem with the Pokemon movie is you need to be a die-hard fan to watch it and you also need to have an advanced understanding of the TV show. I have none of these qualaties. I pitty the parents who had to sit though this garbage with there kids on the big screen. They're probably jsut as lost as I was watching this. The movie has no effort in it to explain the plot or the basic outline. Remember how I described the Mario movie as a foreign 8 year olds idependent film project? Well imagine that with anime and you got the Pokemon movie. Final Fantasy: The spirits within: I never liked the Final Fantasy games but I had high hopes for this movie. The greatest computer animation ever and with the series being an RPG where you command a party on an epic quest in an ancient land, I had hopes that this would be something on the lines of Lord of the Rings. Man was I wrong. I shouldn't have expected much from a series I don't like and the director of Godzilla. With so many plot changes and twist in every scene, not every half hour, every scene the plot get's a complete over-haul and re-tooling like the writers went on a major bender and couldn't remember the basic plot line so they got the 8 year old kid who made Mario bros to help them out. It wasn't even in a fantasy land, it was in the future, the future! A team of heros in the future dosn't go very far, and the farthest to ever have gotten to a team was the crew in Star Wars, and even they were bassing it a long time ago, in a galaxy far far away. Tomb Raider: I never liked the Tomb Raider games, and I always thought that the guys who did like it for the OTHER reason were pathetic. Wich comes to no surprise to me that the Tomb Raider movie was the best selling video game movie of all time. Apparently it was supposed to have a "buzzing" ending... well I sat thought it, Lara met up with her dad who knew she was comming... where's the "buzz" I was promised? I hate to damper your spirits boys but Angelina wore a special padded bra to give her that Lara 'charm' you loved in the games. There are movies on the internet where men do the unmentionable to women dressed as Lara Croft... maybe the people who enjoy the games not for the gameplay should stick to those movies and stay the hell outta public theatres and gasp at the shower scene. Resident Evil: Now this movie isn't bad, but it's not great either. I don't know why people de-rail video game movies from it's original story plot but this one actually does an effort to make it seem believable. Surprisingly there were more actors than I thought there would be in it, expecting a female role and a cast of 2000 zombies I was a little crestfallen when my hopes for a bad movie were put to rest. But that feeling didn't last long. How can I put this in a way the writers for the movie can understad?... Me think you diolauge for movie am bad. I think there were script problems from day one, and I think that problem was that no one read the script. Not to mention picking on computers as the villains. We've come a long way from '2001: A space oddysee' to know that machines can't think for themselves... and they don't turn into creepy British girls either. I hate video game movies, they make no sense, they completely destroy the games credibility and they always seem to be aimmed to make us seem like idiots with simple diolauge and an easy to follow plot (Except for Final Fantasy). I don't know why I still go to see video game movies. Maybe because I keep that stupid notion that 'maybe this one will be good'. Or maybe because I know the games creators feel bad about making the movie and I want to cheer them up by actually sitting thought one... with a GBA of course. Maybe I just get so bored and the realization that a game I like is on the big screen. The point is I keep going to see this crap and I don't know why. I tell you one thing Im putting an end to it, Im not going to waste my money on garbage movies like that. I'll wait until a friend rents it for a party to watch or I'll watch it as an in-flight movie but Im not going to sit for two hours strait with the die-hard fans as they comment on how cool it is to see Lara Croft take her shirt off and bathe before our eyes. Also I would like to point out that the nightmare is far from over. Plans are in the making for movies based on Chrono Trigger, Tekken, Crazy Taxi, Duke Nukem, House Of The Dead and Even Legend of Zelda... if Miyamoto has learned anything from the Mario movie, He'll either trash the movie before it's shipped to theatres or he'll direct it himself instead of that forgein 8 year old kid. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Mission impressionable: Judging by looks | ||
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I bought a Nintendo GameCube because I like Nintendo and Rare games. That's it. I've always liked the work that Nintendo has put into there games and Im guessing I'll always will. I'll admit that when the Xbox and Ps2 first came out I dismissed them without checking to see what they can offer.
I didn't bother playing an Xbox because of the controller size or because it was made by Americans (And let's face it, it's the Japanese and Europeans who make the best games). I was judging the system without even playing it, everyone has done that to a system that wasn't theres. By doing this we're turning down some great games. I've grown up since Xbox and GC went on the market, I have played the greatest games all three systems have to offer. I know now that it was pointless to nit-pick every detail of the three consoles and use my own opinions on how things look to judge weither or not I like the system or not. The two systems that have sufferd the most from this first impression disgust have been the GameCube and the Xbox. Let's see some examples, shall we? The standout colour of the GC is Indigo. Some people say that indigo is a fancy way to say purple. Well first of all: It's not. And second of all: What's wrong with the colour purple? Is it because it was chosen by some biggot poleticien to be the international colour of gay people? Most gamers thought the GC as a "Gay" system because it had the "gay color". So now were basing objects on colour? We did that a while ago, only now it's being done with video game consoles rather than people. I own a GC and Im not gay. But if I was I probably would have picked the GC anways. Not because it's purple but because I favor Nintendo games, and being a certain race, culture or minority wouldn't effect my decision making skills. And if a colour for a system effected wich group would buy it, you'd think the Xbox would be more popular in Ireland. Next comes the controllers. Some say the Xbox controller is too big, others say the GC controller is too small, and most say the Ps2 controller is juuuuuuuuuuuuust right. You don't need to be a rocket scientist to figure out that it's the Ps2 owners who made that argument. Im surprised people think the GC has a bad controller. The GC controller is larger than teh Ps2 controller, but the Ps2's handles go out more to the side rather than strait down... this is considered too small to most people. A friend of mine has owned a Ps1, an N64, a Dreamcast and now a GC and he can't stop talking about how much he thinks the GC controller trumps all the other systems before it. It's the size of the Ps1 controller, with the handle of the Dreamcast and the comfort of the N64 all rolled into one... okay he didn't actually say that but he said it's like all the best controlers rolled into one. As for the Xbox controller. I thought the controller was too big so I mocked the Xbox for it. I was no better than those who mocked the GC controller. The truth is the Xbox controller is a break from the norm. Since all consoles have a had small controllers since the start of the video game industry, people didn't know what to expect from a larger model. My only complait for the Xbox controller is the button layout, as for the size, I hope in the furture that all of the controllers handles are that big. And no, the controller is NOT heavy. The last impression was for who makes the system. Here I am the guilty party. I don't like Microsoft, I have never liked Microsoft and the only reason I use Windows on my computer is because there isn't anything else out there... well there is but you try and find it. I grown to realise that the Xbox is a fine piece of machinery and the person who made it could have gone to any other major company to present it. Unfortunately he went to Microsoft. Im guessing Microsoft had no plans to enter the console industry until the Xbox idea was presented to them. The Xbox would have had it's own agenda, but now it's creator has disapeared and been replaced by my arch-rival Bill Gate$ and the Microsoft logo was branded on the Xbox before the creator could say "No." Of course im putting a negative spin on things, but it's natural for me to be suspicious of Microsoft. As for Nintendo... let's put it this way: Nintendo the company makes two things, consoles and games. If you don't want Nintendo games don't buy them, get the system and buy the games from 2nd and 3rd parties. Also it might interest you to know that the only kiddy franchises Nintendo has now are Mario, PIKMIN and Animal Crossing. What's left? Zelda, F-zero, Fire emblem, Metroid (Well after Nov 18, not anymore) surprisingly all of Nintendo's other kiddy franchies have been given to there 2nd parties and Nintendo has more mature franchises than you may think. Judging on looks is a very bad thing, and even worse is finding a one fault in something and using it to drive your opinions on matters. That's called racism. I wouldn't have thought there woud be racism in video games but I guess I was wrong. I try to pride myself on being a loving sort of guy, I got nothing agaist other races, relligeons, creeds, orientations or what have you. The only group of people I don't like are morons, idiots and biggots. I try to pride myself on being a loving sort of guy who never goes on first impressions on a person and judges things on character and who people are rather than what they are. But after considering how I've given the Xbox a blackeye from pointless backlashing, it just shows that I still have a lot to learn. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
$ilence plea$e: The price of rummors | ||
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It's pretty safe to say that most gamers don't like rummors. Most rummors are half-baked pieces of unmenionables that give off the impression that game journalists don't give the gamers enough credit. Gamers don't like rummors because they cloud the truth, derail attention of important matters and turn the community into one big conspiracy. So it's a safe bet that gammers don't like rummors, but do you know who must hate them more? The companies trying to keep big secrets under wraps.
The people have a right to know, and the people at the top have a right not to tell. To quote a line from Jurrasic park: "Silence is expensive". In other words: Nintendo, Sony and Microsoft pay big bucks to keep the media from blabbing super-high priority top secret information to the public. This way it keeps fans from breathing down there necks and sending hordes of emails and letters regarding the subject. And half the time the top secret info isn't even confirmed or half way through planning yet, so the companies don't know too much about the results yet. So the companies pay the media to keep quiet, it's one less thing the companies have to worry about while they solve the High-priority subject. However, somewhere down the line there's a little snitch who's bettraying the trust of the companies by telling the public what's really going on behind closed doors. Oh sorry, what I meant to say was "Make up a rummor." It's no wonder companies like Nintendo don't like commenting on rummors, they aren't getting there money's worth when they paid off the media for guarenteed zero attention. Sure the people get the inside scoop, wich is often a good thing (The year long rummors of Rare leaving Nintendo actually coushioned my fall when the anouncement was made) but some things the companies don't like to tell the people should be kept secret, especially if the media is payed to look the other way. And if TV, radio and newspaper coverage isn't allowed to report it, what chance do you think fansites and EZboards have? Now some things need to be reported within companies, things like corruption, underground funds supporting questionable organizations, accounts of death, you know things that could cause people bodily harm and that need to be reported for moral issues. Reporting rummors isn't one of them. Keeping rummors such as the Nintendo-Rare won't harm anybody, it isn't going to casue death and it certaintly isn't immoral. It's just something the companies don't feel like discussing. Im not saying that people shouldn't care what goes on at the heads of major companies... wait a minuet, yes I am! What business is it of ours if Nintendo or any company has no comment at the time? If a company is paying lots and lots of $$$ to keep something quiet, and that 'something' isn't illegal, imoral or generaly will not harm the public or the environment, it should just be left alone. Don't believe everything you hear but don't dismiss it either. Truth can hide in the strangest places. And if the reports come from websites first and not CNN, it means that the companies usually don't want you to know something. And depending on how serious the rummor or report is, you have to judge weither if it's matter of the public or not. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Sex sells. Sex in Video Games | ||
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Wherever humans have gone, sex has gone with them. It is every man and woman's fantasy, to share the special moment with the one they love. Sex has caused a lot of happiness amongst people, but it has its dark side. Sex has caused relationships to break apart, murder, in some cases, all leading to controversy.
But, people today want more. The demand for sex is rising by the minute. More and more younger girls are getting pregnant by their boyfriends every day. Which leads abortion to question. The demand for sex has risen so high, that it is starting to appear on a totally different type of platform: computer and video games. There is a history to the inclusion of sex in video games. The earliest known game to have included sexual content was "Custer's Revenge", developed by Mystique for the Atari 2600. Although the graphics were crude, the themes were suggestive. It depicted screens of interracial sex, and sexual harassment. The game was meant for adults to play, in hopes to resurge the video game market, but all it did was raise the ire of moral officials throughout America, and send Mystique to bankruptcy. Another notable, but more recent game was "Fear Effect 2: Retro Helix". The first installment of the series featured the main character, Hana Tsu-Vachel, who apparently was a sexy person. But in the sequel, she was revealed to be a lesbian! She and her female partner go on adventures together, and there are occasional scenes in the game where they actually make-out with each other. However, the most crude, sexual video game ever released is the Nintendo 64 game, "Conker's Bad Fur Day". This is no kids game. Early in its development, it was gawked at by editors for its cutesy, wootsy look, because it featured an adorable squirrel. Once Rare heard of this, they scrapped the original product, and turned lovable Conker into a bad-mouthing, sex-crazed lunatic. The game had so much sexual references that you can write a book about it. This is the most controversial Nintendo 64 game ever released. Now, looking at those examples, you're probably thinking to yourself, sex in video games cannot get more extreme. Or can it? Read on. As you may already know, there have been two recently announced games. One of them is the sequel to an extreme biker game, and the other is spin-off from a popular fighting game. Yes, they are "Dave Mirra BMX XXX", and "Dead or Alive Xtreme Beach Volleyball". And these two games will raise the bar for sex in video games to come. First, "Dave Mirra BMX XXX". A popular game as it is, Acclaim wants to push the limits of the game. The graphics are a little more enhanced, but there is a twist. The game has crude sexual humor, tons of cuss words, and there is a special strip club that you can enter if you have enough money. Why Acclaim is doing this, I don't know. It is coming to all three consoles this winter. The other game is "Dead or Alive Xtreme Beach Volleyball". This is an obvious spin-off of the DoA games. It includes a mostly female cast of characters, all in their bikinis. As it is a tradition in DoA games, you can expect a lot of jiggling. But that's not all. There is a wet-shirt mode, a see-through top mode, and even a rumored nude mode. Sex is definitely the focus of the game. But, it supposedly boasts innovative feature. For example, the girls can tan and get sunburned, so you need to periodically rub suntan lotion on them. And you can purchase different outfits for each character, but each character has their like and dislikes. Depending on the costume chosen, it will determine the girl's performance in the game. It is coming to the Xbox this fall. Okay, the major question is, what will the games be rated? Although both are expected to get a "Mature" rating, with every new announcement, they both seem to be pushing the forbidden "Adults-Only" rating. In my opinion, this is a bad thing, for the players, and for the companies. If the games do indeed get an "Adults-Only" rating, only adults can purchase the game, so the games can only cater to them. Furthermore, some stores do not allow the selling of "Adults-Only" games, so it will be difficult to market the games. But why sex? According to officials from Acclaim and Tecmo, they are simply giving what their fans want. And the sexual gimmicks in the game aren't a special treat just to buy the game. Or is it? DoA Xtreme Beach Volleyball may prove that the Xbox is only for males 18 or older. And it is highly unlikely that Nintendo will allow Dave Mirra BMX XXX on the Gamecube. We'll have to wait and see what kind of actions will be taken to market and distribute the games. Respond to this and other editorials in the discussion topic: pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Argh, matey! Pirating Video Games | ||
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Thank you JigoloJoe42, wherever you are, for inspiring me to write this editorial. He brought up a pretty good but short-lived argument about whether or not pirating games is a good or bad thing. In this editorial, I will analyze the good and bad things about copying and ripping video games. But first, let me give you all a little background information:
Pirated games have been around for as long as video games have been around. Even in the days of Atari, pirated games were a big issue. Perhaps the most publicized pirating incident occurred with the release of the ColecoVision in the early 1980's. At that time, the Atari 2600 and the Mattel Intellivision were neck to neck in the first known video game wars. Arguments were being exchanged about graphics, games, and other meaningless things. But then the ColecoVision stepped in, having the ability to play Atari 2600 games as well as Coleco games! Atari was enraged, and brought this to the courts, but surprisingly failed. Eventually, the Atari, Intellivision, and Coleco disappeared, due to the Video Game Market Crash of 1983, caused partially by Coleco as stated above. Another famous publicized incident was that involving Tengen and Nintendo during the NES days. In 1987, the concept of Tetris came about. Tengen created its version of Tetris, but at the same time, Nintendo was making their own Tetris as well. Nintendo released their version first, and didn't allow Tengen's on the NES market, although it was superior in every conceivable way. Tengen wanted revenge, because they worked hard making such a great Tetris. The staff of Tengen found a way to bypass the lock-out chip that prevented remote third-parties from making their own NES games. Before you know it, Tengen released their version of Tetris, and Gauntlet onto the black market. Of course, Nintendo brought them to the courts and a year later, Tengen went bankrupt. So far, does pirating sound bad to you? The consequences can be brutal to the pirater. Yet, this still goes on to this day, but in such forms that if the government gets involved it will be a violation of personal rights. Let me explain. ROM's. ISO's. These are the most famous approaches to pirating available to this day. Basically, ROM's take the exact same coding from cartridge format games only, and converted to CD format. ISO's are the exact same coding from CD media only, and can be directly transferred to CD (or DVD today). This is practiced everywhere. And it's easy to do. Search the web for ROM's of any cartridge system, you shouldn't have trouble finding any sites. Likewise with ISO's. Yeah, sure there are those "warnings" that you must take into consideration when downloading ROM's or ISO's, but do you really think people will listen to that? And there is a very slim chance that anyone will catch you violating the rules, and an even slimmer chance that he or she will report you to the authorities. That's the history of how games were being pirated, copied, and ripped. Now, let's investigate the good and bad points about pirating games. Pirating is good in every single way for the one who desires a pirated game. Come on now, who wouldn't? You can download a video game for free off the internet, even those not even released yet! And you can even get imports from around the world! And rare games, also. And there is a slim chance that you will ever be caught doing such a thing by the webmaster. Did I mention they were free? But, at the same time, pirating is a bad thing for the companies that make the video games. Sony's Playstation made pirating games very popular. Mod chips were being installed, games being burned, etc. And the worst part, is that Sony lost millions of dollars due to pirating. But they can't do anything about it. Sadly, Sony's PS2 is the victim of pirates too. And also with the Xbox. But the Gamecube, that's a whole new story. Nintendo has always been protective of its games, and have a history of creating durable systems that were meant to play video games and video games only. That may as well could have been the reason why they hesitated to accept Sony's offer back then with the SNES, and why they made the N64 cartridge based. Nintendo took it one step further with the Gamecube. The mini-discs used in storing the games are unique: they are efficient, extremely high density, and a chore to pirate. It would be costly for someone to burn Gamecube games. First of all, you need a special CD burner that can burn that type of media. Then, you must find the media to burn the games on. The mini-discs cost a lot of money. Finally, piraters must be able to bypass lock-out chips in the system. The final bill? You let me know. Here are my closing remarks. Basically, if you are too lazy to get a job and make money to buy yourself video games, then pirating is the best way to get them. Me? I pirate, but not often. Primarily, because I want to own the original copies of games. I am a collector, and currently seeking out rare games that I ignorantly refused to purchase when I was younger. Years down the road, the original copies of video games will be rare and treasured by collectors, and I think it would be nice to have a slice of history in your hands, or at least, cooking in your system (I can't believe I never bought a Chrono Trigger!). It's your call. To pirate, or not to pirate? That is the question. Arrrrgh. Respond to this and other editorials in the discussion topic: pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Should we trust video game reviews? Speaking for youself | ||
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Welcome to another edition of Verch Torcitec's video game editorials. Today's topic - Are Game Reviews All That Reliable?
Sorry, but I have to take this from a Nintendo perspecitve again, because this is a great example of what I'm talking about. Let's take a look at some of Nintendo's most anticipated first-party video games, according to their review scores. First from Gamespot: Super Mario Sunshine: 8.0 Animal Crossing: 8.1 Star Fox Adventures: 8.3 Now for IGN: Super Mario Sunshine: 9.4 Animal Crossing: 9.1 Star Fox Adventures: 9.0 Anyone notice the difference? It's a very considerable difference, eh? This brings in the problem now, are these reviews that reliable? It's hard to tell. There are many different circumstances for different game reviewers. Some can be biased, some are picky. Some base their opinions on others, and some are independent reviewers. Take a look at Gamespot's recent reviews, not just Nintendo's. From what you can see, they must be the most strict and pickiest nitpicking reviewers on the internet. Either that or they're biased. Kingodm Hearts got an 8.2, long-awaited Tekken 4 got an 8.4. Dead to Rights got an 8.5 for Christ's sake! On the other hand, you've got IGN, who is supposedly more generous and laid-back with their reviews. Their scores are almost one point higher than those given by Gamespot. But, this brings in another problem. How does this affect the public's views about consoles? If Gamespot keeps on shooting down Nintendo's first-party games with scores in the 8.0 range, the people may soon realize that the Gamecube is an inferior system, which is what I fear. They would be getting an overall wrong impression of the Gamecube, and think that Nintendo may be losing their talents. If you read Gamespot's whole review about Super Mario Sunshine, they complain about the camera, FMV, and texture mapping. Now, I couldn't agree more having seen the game, but an 8.0? That's ridiculous! Either the reviewer typed in a wrong number, or he is biased and hates Mario. You'd have to wonder whether they're being paid to corrupt Nintendo's game reviews... Now, speaking for yourself. I know these are just the opinions of others, but just too many people rely on these types of reviews in order to decide what to buy for their systems. Remember, if you don't find a review you particularly like on one site, go to another. Better yet, visit www.gamerankings.com and look for even more reviews. It's better to get an overall idea of what the public thinks of one game, so the bias wouldn't exist. Unless all of the sites are biased. Remember, you can also review your own games, good or bad, however you like it. But you've got to remember to explain why and back your points up in good detail. Gamespot backed their up with a lot of evidence, but they are just too picky. IGN is just too generous. So, the best review you can read about a video game is your own review. Respond to this and other editorials in the discussion topic: pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Verch Torcitec |
Online gaming: Who doesn't care? | ||
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Online gaming. Whether you like it or not, it's here, and here to stay. But is it for the better, or for the worse? Will it hinder or help console sales? Let's take an in-depth look at online gaming.
First of all, I don't find anything appealing to me all about online games. This might seem like an oxymoron, but while online games can have endless possiblities for the player, the environment of an online game is very limiting. For example, take an MMORPG (massively multiplayer online), like Everquest, or Ultima Online. Now, these are good examples of what I'm talking about. For the first time, a person is playing Everquest. The player first types his/her username and password once they are online, to log into the main server chatroom. Once you find your friends, you invite them into a clan chatroom. From there, you take on another clan in a battle. But, to your dismay, the other clan is composed of hotshot RPG players. With no prior training, you get your ass kicked, and your entire clan is sent back to the chatroom. And you must luck out in finding weaker clans than you to start training. No fun for the first few hours, huh? On the other end of the spectrum, you are an experienced player, playing the game for two years. You challenge a team, and you win easily. You don't think that's enough, so you challenge another, which you also defeat, no problem. In fact, there are no other teams that match your skill level. You get bored, so you log out of the server. No fun there. So, what can I now say about online gaming. Let's see, skill levels vary greatly in online games. So if you're pitted against an experienced player, how can you get any fun out of this. Furthermore, there is no way to tell whether or not the clan you challenge is good or not, unless their names are "The Undefeatables", or, "The Losers". And that's all you do in MMORPG's, challenge other clans, get experience, buy weapons and armor, repeat. Sure there are tons of replay value, but the games don't usually have storylines. Just fighting and buying weapons to advance. The same thing goes for online FPS. Take Tribes, for instance. You and your clan are great players, and you play against a team of trainees. You win no problem, it gets boring. The same for the losers, they can't find anything fun in playing against other better teams. So, can online gaming appeal to everyone? Well, hardcore gamers only in my opinion. Oh, you can't get away that easily just playing the game, it costs money. For you Playstation 2 online fans, here's what you have to do. Sony isn't charging a monthly fee, but you need dial-up or broadband connection. First, you have to purchase the Network Adaptor for $39.99. Plus, for dial-up, you must spend $10 to $25 a month for the services. Otherwise, Broadband gets you around $30 to $50 a month. Furthermore, games cost you about $49.99. So, just to get started, you must pay a whopping $90 to $150. PS2 Online Games: Tribes Aerial Assault Final Fantasy XI Twisted Metal: Black Online SOCOM: US Navy SEALs Tony Hawk's Pro Skater 4 EverQuest Online Adventures TimeSplitters 2 ATV Offroad Fury 2 Resident Evil Online Frequency (online version) Auto Modellista My Street Impressive first line-up. Online adventures begin August 27. Now, for you Xbox fans, this is what you must do to get connected. If you get it on launch day, you'll need $49.95 for the Xbox Starter Kit, $49.99 for one game, $30 to $50 for DSL or Cable service, plus possible installation fees. Plus, you must continue to pay monthly for the DSL and Cable connections. So, your wallets will take a death hit at $130 to $150 on Xbox Live launch date. Xbox Online Games: Unreal Championship Tom Clancy's Ghost Recon XIII Midtown Madness 3 MechAssault Whacked! Stake Shining Lore Crimson Skies: High Road to Revenge Armada 2: Star Command Lamborghini Nice line-up. Now, for the Gamecube. It will be the last system to go online, be it Nintendo's cautious approach to online gaming. Players will have the option to purchase the v.90 Modem Adaptor, or the Broadband Apator, $34.95 apiece. And games cost $49.99. About $80 to $110. Gamecube Online Games: Phantasy Star Online Episode I & II That's all that's been announced for the GC as of now. Don't be disappointed though, I bet Nintendo has a lot of secret online projects they are currently working on. Now, for the clincher. Will online gaming change the face of the industry as we know it? Perhaps. Who is right about their stance on online gaming, Sony appealing to all comsumers, Microsoft appealing to DSL owners, or Nintendo, who is hesitant about online gaming? Personally, I like Nintendo's approach best. Sorry, but I don't want to blow my hard-earned money on a game or games that are not even guaranteed to be that great. What if online gaming is not embraced by gamers? Sony and Microsoft will be screwed, and it would be the perfect oppurtunity for them to release big ticket games and increase sales. On the other hand, if Sony and Microsoft are right, then Nintendo will be one step behind, and be forced to catch up. This might as well be the decision of the console wars. Well, we'll just have to see what happens this holiday season, and in 2003. The winner of the console war will be the one who's right about their stance on online gaming. Interesting times we live in. Respond to this and other editorials in the discussion topic: pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Attitude adjustment: A look back at ourselves | ||
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To celebrate the new colaberation between the guardians, the NGC-ers and some of the new faces, I thouht I'd discuss how we have all changed over the course of the year.
Even before the GC and Xbox hit the shelves, webpages, messageboards and chatrooms were a place of battle. Both sides raged on hurling insults at one another dictating why they're console of choice was far supurior to the competitions. And you loved every minuet of it. You always had a comeback or counter-argument ready for the opposing teams insults towards your system, and they always had a few on hand telling why your comebacks were wrong. Ah yes, the glorious days of fist-fights in school yards, name calling in the halls, death threat emails and pranks between the two companies (Xbox logo built covering half the 'Nintendo of America' sign) were a memorable times. If we'd had known better we'd have thought the world had turned into bullies. Well what happened to those days? Suddenly the moronic fanboys have stopped responding to your posts and comebacks. Why? I'll tell you one thing, it's not because they admited defeat and were afraid of your quick-wit. No. I believe it has more to do with we just don't care anymore. The rush is over. Gone! All three major systems are out on the market. We know what they can do and we've seen what ours can do. We'd like to think that we've stopped the mindless bickering because by now we all have our systems and are too busy playing there games to care what some idiot fanboy thinks. The truth is that we were proven wrong. Believe it or not but you've found something to hate your system for. Times have changed since when you first argued that you'd take a bullet for your console. It wasn't all it's been cracked up to be yet you won't admit it because still consider it to be above the competition. That's the one thing that hasn't changed: Your stubborness. You refusesal to be proven wrong even though you quietly admit to yourself that it's not what you expected. Take the GC for example: Man was I crazy about that thing. I didn't even own one yet and I still believed in the magic. One of my most popular arguments was that it's easy to develop for and soon all companies will be hurding to Nintendo to make top-tier games on advanced hardware for the cost of a cup-O-Joe. I look back a year later and I ask "Where's the support?" We hardly get any third party love, and when we do it's either not enough or not good enough. Xbox fans wouldn't shut up about it's maturity and how hardcore of a system it was. I'll admit that a majority of mature rated games are on the system... it's just too bad they're all the same genre: FPS. And after Halo, most other FPS just aren't worth playing. In fact if you ask a group of Xbox owners what there top five favorite Xbox games are they'll answer Halo as number one, argume amongst themselves what the number two and three games should be and wont even get around to answering four and five. The Ps2 has been around longest and is still going strong. With an unbelieveable genrerific library and support from all around. Now when it comes to wich games Ps2 owners actually play, the vast majority will say GTA. GTA IS keeping the system alive all on it's own. The number one game last year on the Ps2? GTA3. Number one game this year? GTA3, soon to be trumped by GTA4. Meanwhile Sony's other partners are releaseing there games with little support and little attention. Two of my Ps2 owning friends have never even heared of SOCOM or Sly Cooper. Ps2 may have that unstoppable game library, too bad everyone's playing GTA to notice. You can find something to dislike about your system without even trying. Face it, you were proven wrong. The fanboys your argued against were wrong and your both too proud to admit it or appologize. Im not saying that GC, Xbox or Ps2 are bad systems or have cruddy games. Im saying that you were let down, and you have only yourself to blame. Oh, and I don't want a bunch of Ps2 and Xbox fanboys replying along the lines of: "Hah! You admit that your system SUCKS, ares rule! Nothing wrong with our systems, we rule!" Because you don't rule, and your just not comming to terms with your stupidity. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Toon in next time: Franchises are on the air | ||
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It's no secret that I despise movies based on video games, but how do I feel about TV shows based on video games? Frankly I can go on either side of the argument. Depends on how much they relate to the orginal game.
I bring this up because Sega has announced a collaboration between Sonic team and 4Kids productions (Nintendo's anime company responsible for the Pokemon and Kirby shows) to create 'Sonic X'. Sonic the hedgehogs 4th cartoon series. What makes this series so much different? Easy: This time the show is actually based on the recent 3D Sonic games. Set in modern mans world featuring the same art style found in the Sonic Adventure game sereis. Featuring Sonic, Knuckles, Tails and Amy versus Dr. Eggman, Shadow and Rouge (And a new pre-teen human friend of Sonic's named Chris) this time Sega will have complete creative control over the new Sonic show. You know what? It's about time the video game creators took better care of their franchises. Remember the first cartoons based on video games? They were awful. The Super Mario Super Show was anything but 'Super'. Loosely based on Super Mario bros 2; Mario, Luigi, Peach (Or as she was known in the cartoons, Princess Toadstool) and Toad traveled across oddly named kingdoms battling King Koopa and his three henchmen wich were later exchanged for the Koopa kids. Mario doesn't talk in his games, and that's something the writters should have hold true to this TV show. Not only was Mario's voice the worst Cliff from "Cheers" impression ever but it also had drop references to the fact that Mario was Italian by casually dropping Italian food names into his end-of-show morrals... and why F*ck does he keep calling me 'Pizzano?' Between the horrid voice acting, bizzare chase sequence throughout abstract Mario levels and song parodies durring a climatic battles with Koopa's henchmen this how was the worst thing associated with Mario since 'Mario is missing.' And those two live "actors" (Note the quoations) playing Mario and Luigi in the opennings didn't help matters either. The Legend of Zelda was true enough to the games in terms of lacation and elements found in the series, the problem was that the episodes were no more than 10 minutes long, and Link was an idiot. I don't know where they got this idea from but Link was portrayed as a cocky doofus after Zelda's heart. The show wasn't over until Link tried to steal a kiss from the Princess and even then you had to endure the 'Well excuuuuuuuuuuse me, Princess" catchphrase from Link obviously stolen from Steve Martin. It did however feature some of the elements found in the original Zelda game but the episodes were so short they were nothing more than cameos. Plus being only a few minuetes long the writers obviously didn't think they needed to focus all their attention on making a good script. I swear the Megaman TV show had only one episode in syndication, because they were all alike! Each day we'd find Megaman trapped in a building while Dr. Wiley's non-lethal creations would try to break in. In the end Megaman would hop on his flying dog and rocket to safety. I don't remember much about this show, and im thankful for it. My friend's older brother told me that the show was cancelled after one season. Now Earth worm Jim wasn't all bad, it did feature some preemo voices (Jim's voice was done by the same guy who does Homer Simpson's) and the episodes were genuenly funny. My only gripe is how most of the jokes were reused over and over again. Take Jim's sidekick Peter Puppy, every episode he would transform into a giant monster version of himself and attack Jim. It was funny the first time, not the other 900.000 times he did it. The show always ended with some character getting flattened by a falling cow. Original? If you haven't seen 'Monty Python and the holy grial' yes, was it funny? Not half as funny when you first see it in Holy grial. Donkey Kong Country was a computer animated TV show, meaning 3D. The similarities between the game and the TV show began and ended with the names of the characters. Let's look at the comparissons I made. The game was featured on DK island. The TV show was on the banana shaped island of CongoBongo. In the game Funky Kong was a california surfer, in the show Funky was Jamacian. In the game DK dragged his knuckles, in the TV show DK walked upright. In the games DK and Diddy ventured to reclaim their bannana collection, in the show DK had to protect the crystal coconut... Diddy just got in the way. In the games Candy Kong was an attractive swimsuit model, in the TV show Candy look like she belonged in an 80's pop video. In the games DK lived in a jungle close to caves, ruins, lakes and forests. In the TV show DK lived at the top of an egg shaped tree next to a dessert. I've made my point this show sucked and if the two songs per episode didn't tip you off it was the Kennith Williams voice of King K Rool. When it came to over exposure, Pokemon was king. Nintendo just wanted to make a simple RPG game and now we got stuck with hordes of merchandise. Not having played the games I can't judge the TV show, but from the few episodes I've seen I can see why 'Murdering the guy who created Pikachu' was on so many peoples to do lists. The show was cleary made for die hard fans, or so I thought. My little sister who breathed Pokemon during the hype was confused by the plot line and found the 'Who's that Pokemon' games to be too easy. You know your shows in trouble when five year old find themselves too advanced for it's games. I'll say one thing thought, whoever made the Pokerap must have been one dedicated person. Not only to find a way to rhyme 150 strange names but to also make it work in both Japanese and English. I know I haven't even scratched the surface (I have yet to say a word about 'Kirby: Right back at ya', any of the three prior Sonic shows, 'Monster racher', 'Star Fox' or 'Pac-man') but I just can't go on. My point is that these shows have all failed because the companies gave complete creative control to the writers and directors of the TV shows. At least with Sonic X we'll know what to expect because we've played the games. Or so we hope. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Net-wits!: A follow-up to 'Online ontime?' | ||
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Well it's happened, now all three next-gen consoles are capable of online gamming. Ps2, Xbox and GC (Yes, GC too) have all got their foot in the door in the online department of the video game industry. So far for the consumers (The gamers) they've really taken a shine to it and the companies have benefited from it in their own merrits. Gamers seem to be happy with the online strategy and they certinetly are ready for the online world(For the sake of argument lets just say GC owners are happy with it). And why shouldn't we be happy with it? The online deals are okay, the subscriptions aren't murder on our wallets and the games are fantastic... theirs SOCOM and...and...uh...you know that FPS that was already on your PC...and that other FPS that plays like that other FPS that was already on your PC...come to think of it, when you stop and look at all the online amps we've got your have to wonder why online gamming picked-up as fast as it did.
Don't give me that bleet on how the Xbox and Ps2 online game list was sound. Yes they had some good titles... but not the kind of titles that would make me want to buy the systems. So far there hasn't been that one game announced online that I must absolutely have. Perhapse when Halo2 comes out but that wont be until near the end of 2004. What are we going to play until then? Resident evil online? Pah. I was cynical about online gamming from the beginning partly from my bad experience as a Dreamcast owner, I thought maybe the big boys of the industry would be able to show me something after the launch of the online programs to get me excited. Nothing, nadda, zip, zero, zilch! The only titles that have caught my attention are those rummored to be online such as Mario kart. And even then I could still buy the game and not waste a penny on any adapters. What's going to be the game that brings new life into online gamming? I mean how Ocarina of time changed the adventure game, how Halo revolutionized the multiplayer function of a game, how the DK arcade saved video games in the early eighties. Do you hear me? I want "this" game to do to online gamming what Mario 64 did for 3D platformers. The kind of game that's not only fun to play but the kind of game that will inspire and revolutionize gamming for the next several years. Truth be told, I don't think online gamming can do that. With online games you can buy the games and not go online. If it's a game like SOCOM where more than half the fun is involved going on the net than that's the kind of game that will be good for online gamming. For a game with online play be fun you have to not have the option to play it other than be on the internet. Of course the companies don't think of this, this is why most online-ready games come with a multiplayer option. Sure it would be a dirty trick to plug in a newly bought game only to have a text window pop up on TV saying "Game disk cannot be played. Broadband adapter cannot be found. Please insert broadband adapter and try again" but that's how you can make a game fun online. That would make me want to take advantage of the onlne programs the company is offering me. But that's just step one, step two would be to make a good, head-turning game strictly online, a game so important so good that everyone will want it, including me. Before I even think about playing my GC games with someone I can't see there better be: A) A game I would have no other choice but to play online, and B) it better be a worthwhile game. So until Nintendo, Sony or Microsoft can do that the only place you'll find me playing games online is in the Editorials section of NGC, where I always win. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Wish you were herE3: Let us in! | ||
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E3 is only days away, and by now im guessing that you're poised at your computer ready to download the new videos, all set to read the first-hand-previews from website editors and eager to wittness whatever secret project has been announced. Now is also the time when gamers all over the world sigh in discontent, ritually saying to themselves "Man, I wish I was there". I think we should be there, E3 should be open to the public.
E3 is becomming less and less like a business trade show every year thanks to the booth contests, stores, celeberty guests and live bands. In many ways E3 is like being chained to the wall and having the prison guard taunt you with a cake. All the business details and formalities are taken care of two days before E3 and then it's off to the showroom floor. Hey Microsoft, Nintendo and Sony, you can make those announcements any time during the year, why is E3 so important? Because it's the largest video game showcase of the year? Where business takes a backseat while you use all your money and power and influence to throw the biggest and loudest party these kids have ever seen? Im serious too. Why wait for two days to read some fansites reviews when we can go to E3 ourselves? It's not fair I tells ya that these editors and reviewers get games months in advace to give impressions, exclusive interviews and the bragging rights that they got to attend the big show. Above all im just sick of the words "It's awesome, I wish you could all be here" that's my whole point: Why shouldn't we be here? Are the companies afraid that some information will be leaked about their up and comming titles? Than why invite members of IGN whose job is to report such advances? Or why allow members of a fansite such as Planetgamecube in with a video camera? Magazine publishers and even TV crew are allowed in so that the people at home can get a sense of 'really being there'. Not to mention the games you show will be released in another couple of months, So why not charge tickets or hold contests to get the average Joe gamer into E3? Apparently now there will be smaller open-to-the-public-E3-like trade shows and coloseums throughout North America. Unfortunetly by then the big show will be over and the average Joe gamers will already have been exposed to the game trailer videos and informed on all the secret projects. In other words: What's the point? yes im spoiled, it's the big show or a no show for me. Not to mention the chaces to actually meet Shigeru Miyamoto are nonexistent at these smaller events. So the next time your watching a video shot at E3 and you think to yourself "I wish I was there" stop and think to yourself exactly why you aren't there. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Super Mario ain't so Super?: Who should Nintendo retire? | ||
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Nintendo chief executive Satoru Iwata actually made an announcement that didn't upset Nintendo fans for a change. He recently announced that 1. The company would stop manufacturing Famicom and Super famicom systems as well as their games (Because I don't think anyone has bought a 20 year old system/game since Robin Williams stopped making comedies), 2. He would invest $600,000 into Nintendo's online plans wich would henceforth be free AND towards the successors of the GBA and GC. and 3. He would have the company commence production on new franchises. It took a few days for people to understand that Nintendo had no intention of retireing cash-cows like Mario or Zelda, theire just making new franchises so the next Smash bros game would have even more characters and levels.
Yeah many people were worried that Nintendo would cease production of all future Mario/ Zelda/ Metroid/ Pokemon* (etc) games. Lots of fans would be upset and it would surely have been the final straw for many disgruntled (But determined) Nintendo followers. Today I use this editorial to pose a question: What if Nintendo had decided to retire one of its franchises? There's no doubt that some have gone on longer than others, and some that have over-stayed their welcome. And it's no secret that there are plenty of compeditors who would give anything to see one of Nintendos greats take the long walk. It's not going to be easy but let me run through the list of which Nintendo characters I could and couldn't live without. Mario. It's true what they say: Had a Mario game been availalbe at launch there would be a hefty difference in overall GC-Xbox sales from the get-go. It's amazing, just attatching the name Mario to anything (Except a feature film) and it'll sell faster than online-tickets for a sci-fi flick sequel. Mario's been a gamming icon since the industry first became profitable wich, by the way, became so thanks to (You guessed it) Mario. Some say he's old fashioned. He's not old fashioned he's sticking to what works...kinda like Nintendo. And like Nintendo all it takes is the addition of a new weapons or feature (Raccoon tail, Yoshi, FLUDD) and suddenly you have a new core element for platform games. If Mario were to be canned it would be to video games what Kirk Cobain's death was to punk rockers...and much like the other bands that spawned from the influence of Nirvana, they may be good but they wont cut it the way he did. Mario's always been about innovative, entertaining additions to already perfected formulas, wich says a lot about trends in the industry. Legend of Zelda. . Let's see. The Wind waker, the newest game in the almost two decade old series has broken the pre-order sale record previously held by GTA: Vice city. Despite it's ackward artstyle it has oversold on every significant gamming continent. The series itself has been regarded as the number one video game franchise by "Entertainment weekly". The sales of the recent game have boosted GC sales considerably aswell made a spike in overall March-May games sales the likes of wich have never been seen before. It's 3D debut (Ocarina of time) and first SNES game (Link to the past) are still regarded as the best adventure games even after all these years. The dungeons, puzzles and bosses in each game of the advancing series have a seemingly endless supply of originality, challenge and satisfaction. It's the envy and bane of every rival company in the business AND, saving the same gril from the same bad guy following the same basic story idea never gets old. Knowing all that do you think Nintendo plans on retireing their best franchise anytime in the near future? I didn't think so either. Metroid. If Retro and Nintendo didn't make Metroid Prime when they did I would have thought Samus to be the first on the chopping block. There was no Metroid game at all durring the six-year lifespan of the N64 and all it had to show for itself were strong North American sales and reputation of it's second game on the SNES...sorry, the EARLY days of the SNES. Metroid is back and just in the nick of time too. The explosion of positive sales and reviews only enforce it's reason to stay on board. Having Samus hide from us for nine years prooved that any loyal fans would hear the call of Samus if it rang again even if a million years passed before we saw another game. Now if only Samus were as popular in Japan as she was in North America and Europe. StarFox. For reason that baffle me, people say that the first StarFox game on the SNES is the greatest one of the series. With the added voice acting, multiplayer and better graphics on the N64 incarnation to the original SNES storyline I thought that at least it would get respect. I also thought the better looking and sounding StarFox Adventures would be among the favorites as an enjoyable spinoff, not to mention it made enough money to compensate more than enough for Nintendo and Rares losses for Conker's bad for day. And with the new multiplayer arcade game heading our way im shocked to learn that most pople are calling this the next REAL StarFox game. I don't get it personally, how can it be that after so many great looking and great playing sequels and spinoffs to the series fans still think the original (And hard to look at if you ask me) game is the only one worth playing? Maybe the series isn't as good as we thought it was. Fox is the self proclaimed "Cool" one of the Nintendo character universe but there's nothing cool about a character whos fans wont grow up with the changing series. Donkey Kong. DK has yet to find a niche for himself. He's tried everything from arcade puzzles to platformers to adventure-platformers. The problem with DK is that Nintendo didn't perfect him, Rareware did. And now that Rareware doesn't control DK's destiny anymore, Nintendo seems to have won back the rights to a character they didn't know what to do with in the begining. Funny thing about DK is that he has so much potential. Nintendo lore makes us believe that he is physically the strongest of all the big Nintendo fan favorites. He could punch down walls, create earthquakes by hitting the ground, lift boulders high above his head and wipe out entire Kremling armies just by body slamming them. And barrels. DK's original claim to fame was barrel throwing. Guess what Nintendo, lots of stuff can be packed into barrels: Items, helpful animals, power-ups, weapons, explosives etc. But Nintendo doesn't do that. Since Nintendo has yet to actually find a place where they're comfortable keeping DK as a defining game icon he still has a chance of salvation. DK's still a fan favorite (The titles of "Best selling SNES game of all time" plus "6th best selling N64 game" are there to proove it) so if Nintendo decides to scrap the big ape it won't be because he's not bringing in the green, it's because Nintendo can't think of what they should do with him. Pokemon. In a move that shocked the world, Pokemon Ruby/Saphire actually sold some copies. Can it be that the Pokemon phenomenon is still strong in todays youth and that the hype simply enough died down? By now I thought all Pokemon fans would have gone the way of Spice girl fans (The've grown up). Nintendo compeditors and critics of the series alike want the Pokemon series to end ASAP but it still sells games. Im wondering how long Nintendo can keep Pikachu's fame going...better yet how long fans are expected to flaunt over the games. Earthbound. Ness hasn't had a new game since Earthbound 2 and that was on the SNES. Much like Samus I would scrap this series unless Nintendo made a new game quick. Well nothing's on the horizon and most casual Nintendo fans didn't even know who Ness was when he "first appeared" on Smash bros. So Nintendo, unless your planning to do something with Ness in the near future he could probably lead the parade of franchises you don't need anymore. I think I made my point. Any game that's sold through the roof on every system it's appeared on or has an apparently large fanbase could probably stay onboard Nintendos ship and it wouldn't do any harm. I voted Earthbound and StarFox to be the first franchises to get the boot. Becasue an editorial can only be so long, I'll just finsih this off here. F-zero: Stay Fire emblem: Maybe stay...get a game in North America and maybe I'll change my verdict. Kirby: Go. He doesn't do much and I find his games repeditive PIKMIN: Go. It's new but should only have been a one time thing. Wario: He shouldn't even have had a game to begin with. Bad people shouldn't get games. You may notice that this editorial was a little bit biased. So what? Im just saying what this Nintendo fan wants his favorite company to do. This isn't in the intrest of the company, it's in my intrest and im not interested in playing Earthbound if you aren't going to make a new game for it. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic *Well they weren't so much worried about that one |
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GuardianGA |
Bad Rental Stores | ||
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Bad Rental Stores
Bad is in understatement. My local Blockbuster is horrible. I used to go there and have a little trouble finding a game that was decent and not already rented out. Sometimes it'd take a little while, but I always found a game I wanted. Lately though, that store has become hell for any Nintendo Fan. They have three or four shelves for GCN. I'm not exagerrating, or kidding. Maybe one would think (despite their being a major chain of companys) that they simply may not get enough business to afford a large selection of games anymore. But then you look around and what do you see? At least three or four CASES of Xbox and PS2 games. Each case with at least TEN shelves. I've have been informed by my best friend, Guardian CD, that there are games they have under the counter only. But come on, they can't have that many under there, and if they did have a lot, they'd probably put them on the shelves. The only game that I know for sure is under the counter, is Enter the Matrix, but that game is now also on the few shelves for GCN. I recently went there to rent Animal Crossing (cause I know they carry that game) and I found they only have two copies, each is currently rented out. Now, I'm not sure if they have GCN games somewhere else in the store, but I'm sure if they do, they don't have many there. If PS2 and Xbox can have so many cases to theirselves though, why wouldn't GCN be able to have at least one case to itself also? It creates a lot of confusion and it makes NO sense what so ever. I highly doubt they have any other section with GameCube games though, so BlockBuster's unorganized manner is not the issue here. I find small business rental stores that weren't part of a huge chain, much better. An old store in my town called Video Bug was one of the best places I know. It was run by Guardian CD's good friend Chet. I didn't get to become very good friend with the man, but I met him a few times and he seemed really cool. He'd let everyone (especially CD) take out games for weeks without any late charge and he didn't over charge. Sadly, he went out of business, I think part of the blame should be given to the big chain businesses like BlockBuster. there was also a place called, Video Galaxy. Many of my older sister's friends worked there and it was a very good place. It had great a great gaming selection (although I'd say Video Bug's was a bit better) and an even better video selection. This store was slightly bigger than Video Bug and had a few more workers. Now, the subject or workers. Blockbuster has a lot of workers from out of my area and a lot don't get very friendly like at the small business stores. I've only met one worker there that I've made friends with. It's funny that Blockbuster can be in the same area as the other stores but have barely any locals while the other stores have all locals, and only a few friendly people, while the other stores have all friendly people. I don't want to critize these people, because they do their job and that's all I can ask for, but still. I can see why my local BlockBuster may have a colossial section for PS2. It's the main console in my town. Almost my friends and cousins have the PS2. You'll find most kids in the PS2 section. And of course we all know, PS2 is in the lead for sales. I do not know why they have such a big selection of Xbox games. I'm not flaming the Xbox, but most people in my town with Xbox are older kids in their college years. A lot of them can't find too much time for gaming, and when they do, they play their own games and don't go to rent any. I only know one or two younger friends with Xbox and only one of my cousins has it, and he's older too (in High School). That cousins plays every sport imaginable and doesn't find too much to time to rent videogames. My local BlockBuster also doesnt not have many N64 games and they don't have ANY Gameboy or Gameboy Advance games at all. You'd probably think that they don't have any Nintendo 64 games, because N64 isn't a next generation console, and Nintendo has made about one new game for it in a long while. But, Play Station isn't a next gen. console either, and yet Blockbuster has at least one case (about ten shelves) for it. They used to have an even amount of N64 and Playstation games. I wonder why they've changed for the worse. And then there's the Gameboy and Gameboy Advance games. What happened to all those? They had like six cases each, and now they have none. You'd think they'd have these games since most everyone who can afford it has a GB or GBA. This product brings in a large portion of Nintendo's profits, so I wonder why BlockBuster doesn't stay in on it. That concludes my editorial. I hope you all have the same feelings as I do. The amount of games for each console in BlockBuster should be even. The Nintendo games would get them a lot more money, so why wouldn't they rent them out as well? I do not know why they have made such stupid decisions.~GuardianGA |
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Uptown slimJim |
Re-create to innovate: Blood is bitter, not sweet | ||
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Viewtiful Joe kicks ass. Period. After all the Mario parties, GTA knock-offs and a handful of would-be platformers, having a game that's as creative as Viewtiful Joe is a breath of fresh air. Don't get me wrong, I like exploring giant 3D levels as much as the next guy, but there comes a time when you just can't take it any more...some levels are too big and what ever happened to everything will be right in front of you--you just got to get to it first?
The video game industry needs to have more games like Viewtiful Joe...no I don't mean cheap knock-offs that copy the gameplay to the point, I mean games that go against current trends in the industry. Keep that in mind future and current video game developers--To make your game succeed you have to make it stand out! The Getaway, True Crimes, The Simpsons: Hit and run, Jak II. All these games have one thing in common: They've all tried to horn in on GTA's success. Taking the violent gameplay, the car theft, and even the subscreen map from the once "It's a great game because it's different from everything else out there" GTA series. Well if Mario bros games taught us anything it's that you can't expect to copy one genre forever based on the success of one franchise. Thanks to the creators of Bubsy, Areo the acro-bat, Gex, Ty, Zapper, Boogerman and the 7Up red dot; platform games have fallen out of fashion and now it's difficult for developers to have one garner enough sales to ensure a sequel. If you want to keep the GTA/violent sim genre afloat you'll have to find something else to copy. Either that or you could MAKE YOUR OWN GAME FROM SCRATCH EVERY ONCE AND A WHILE! Most knock-off games don't get the attention because they're too similar to there precursors for anyone to care. Why should I play True crimes when I've had the game it's inspired by on my PC for a year now? Im going to look at a crime sim and think "Lets see...over thirty weapons...large area to explore and unlock...*Flips over package* Oh this is Vice city, I already have that game...*Picks up another box*...over thirty weapons...large area to explore and unlock...*Flips over package* Woah...deja vu." I mean just because this one game is based in London instead of Miami im supposed to feel like im playing a better game? The cars may be different, the location may be different but it's still the same package underneath. Think of it as vanilla ice cream with chocolate sauce. Now I know most of you will be saying the exact same about every game I like (Wind waker, Mario Sunshine etc) and you're right. But there's a few reasons why I still support those games: 1. For the most part they pioneered the gameplay that's being duplicated. 2. The time period wich they spread out the games that they copy usually spans three+ years. 3. Among the copy cats they can still make a better Banjo/Jak/Ratchet/whatever. But never the less it is a problem. Even when done right the fact remains that the video game industry has been lacking in creativity throughout the past few years. New franchises offer little more than two genres fused together to make a hybrid game. It's times like these that encourage me to be a game designer. Im serious the next time you're playing a bad game or a game that totally resembles a game you played before, think to yourself "What don't I like about this game and what would I do to improve upon it?" There's no limit to programming talent, artistic or sound engineer talent in the industry--they come a dime a dozen. But there's only a handful of good game designers who's ideas look good on paper and play better on screen. So please, rent or buy Viewtiful Joe, bring out your old consoles and the games that sparked franchises that matter, write emails to development houses urging them to make more innovative games and for christsake start boycotting crappy Simpsons games. Once we do all the video games will be fun again and the popular trends in genres will be equally balanced. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Age old question: Does age matter? | ||
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The world is full of chaotic problems. Each day we turn on the news or flip the pages of the paper and what do we see? War, drug raids, domestic disturbances, murder trial updates and natural disasters. This is the world that Walt Disney wanted to change, giving it a more youthful innocence take on the world. It's true when they say that no news is good news, but do we have to rub it in all the time? Although I've often supported doing away with the old way of thinking, when it comes to children I say we give them a sugar-coated, the Easter bunny exists kind of environment to grow up in--Hey, they're only young once, they have all of adulthood to dwell on the negatives.
With that in mind, why do I keep hearing about how some little grade 6 student has beaten all of Vice city before a grade 12 student finds time to install it on their PC? Did I miss something? How are these kids getting access to violent games and movies? Why are they getting to come into contact with mature rated products? Whenever I was little and I wanted something I wasn't ready for, the answer I always got from my parents was "Wait until you're older." So why aren't these kids forced to have to wait to play the mature rated games? Im fully aware that now the average gammer is somewhere between 18 and 30. So the majority of the games have to appeal to those audiences. But what happens when kids see the games adults are playing. While the kids are stuck playing stuff like Mario and Jak & Daxter, the grown ups are playing with the more violent, more gory GTA and SOCCOM. To a kid, it's unfair. Twelve year olds are saying 'Why do we have to play these kid's games? Why can't we play the grown up games?' The answer is simple: The reason you can't play adult games and are still playing kids games is because you're not adults, your kids. What's the big hurry to want to grow up, kids? Being old sucks. You got work, school, money and your future to worry about when your older; it's a full time job wich limmits the ammount of time you do get to play games. Sure the mature rated games get more hype so your bound to notice them, but the hype isn't meant for you. Even Vice city creators Rockstar games say that the GTA series isn't meant for kids...but that's who they'll be making the most impact on. Ever since kids have been getting away with watching South park they've been growing up too fast, and it doesn't help the phenomenon that the kids want to experience everything an 18 year old experiences before they turn 13. Is this a problem? Yes it's a problem. Im all for kids growing up and maturing, but there's a time and place to start spouting off curse words and ethnic slurs, and it's not when you're parents are talking to you! Shrill voiced, prepubesant pre-teens buy into the hype surrounding modern pop culture and assume they can fit in if they copy rap stars word for word. Now I can't blame everything on the kids, after all they aren't mature enough yet to look past hype and 'what's hip'. As always I'd like to blame the unfit parents who park their kids in front of the TV and assume they'll raise themselves. Kids don't know any better, they're kids! As such it's important for you, the parent, to teach them everything you know about being a promient member of society. If you're not a prominent member, then don't have kids! We don't want more of you. No one said parenting would be easy or even much fun, but think about what you're doing: You're placed in charge of nuturing a young mind, you are put in charge of a living child who doesn't know the difference between right and wrong. You choose wich is the right path, you ensure they lead a healthy life and you also make the rules that they should abide by. What they wont listen to you? Punish them. Be firm yet fair. They should know that there are concequences to their actions. If you're afraid that punishing them will make them hate you, too bad. If you're not willing to play the role of the bad guy you'll have an out of control pre-teen who has no respect for the rules on your hands. Trust me, they'll kick and scream and protest for a long while...but they'll thank you in the end. Now it's always easy to blame parents for the actions of kids, they're the last line of defence to what their kids take in. But it's the companies that supply the mind altering products to the kids. I hope Ubi-soft, Bungie, Rockstar and Konami know that there are little kids out there in the world,Watching what they make. Sure to you it may be more potential customers, but you're only feeding their hunger to be more like adults by waving mature-rated game commercials on kids TV networks. They can play those games, when they're ready. When kids learn that violence isn't funny, that killing affects lives, they aren't imortal, there's a time and place for certian words and that they are the fortunate few who don't have to worry about where their next meal is comming from, THEN they can play those games. In the meantime, why don't you put some of your creative talent towards making some kid-friendly games? The adults have great games like GTA: Vice city, wich has some great programming and design layout... meanwhile kids are stuck playing bug-ridden Crash Bandicoot and lame-O-riffic Ty the tasmanian tiger. Kids are upset enough as it is that they have to wait until they're older to play all the beefy adult-themed games...why do you want them to suffer while they wait with horrid platform games? Nintendo seems to have this philosophy that if a game is fun enough, anyone can play it and have a good time. And it's a good philosophy, too bad they're the only ones who follow it. See Nintendo tends to overkill that idea with their own franchises, wich thanks to some of their compeditors, have been labelled as kids only. So Nintendo keeps making fun games that anyone could enjoy while Rockstar makes games exclusive for one core audience. It shouldn't make sense that a game that appeals to EVERYONE is given less regard than a game meant exclusively for people aged 20 and up. But thanks to the law of aging, everyone who was a gammer fifteen or more years ago is part fo that latter audience. Hey it's always good making money, but since when did the video game industry become about making the most money? Whatever happened to fun and ingenuity? The whole idea has shifted to see who can out GTA GTA and who can nab the movie lisence before everyone else? What ever happend to making games for fun instead of for graphical awards? Im bored of cinematics, im tired of GTA knock-offs and Im just plain sick about hearing all these profit earnings. Sure, Rockstar must feel nice knowing they control about 65% of the video game market in the US, but wouldn't it be great if they took a break from GTA and Max Payne and just made an E rated game? That way no one is left out of the loop and everyone can have a good time playing the same game. Think it's hard to find something that both kids and adults can like? Pizza, SpongeBob Squarepants, Disney movies, Homestar Runner, Roller coasters, the circus, vacation spots, water slides--all of these and more can be enjoyed by all members of the family, and they are. It's not a question of weither it's possible to make something fun for all ages, it's a question of if the modern video game developers are satisfied with all the money they made so far, and just feel like making a game for the hell of it. So kids, don't sweat it that you aren't allowed to play Vice city, you aren't meant to anyway. Play something else for a change. Your want for something violent and blood-stained only gives those old farts in Washington, who want to outlaw violent games, more ammunition. Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Uptown slimJim |
Encore for Hardcore: It's time we take back the industry | ||
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Hundreds of dollars are going into games nowadays. These days developers can do more on a system than what they could ten years ago, the results of this are turley breathtaking, impressive achievements in game design. In times like these, even the wildest idea can be made into a game and, with the aid of expert programming and planning, can be made into a classic. So if games these days are so good, why aren't they played more often?
Prince of Persia, Knights of the old republic, Zelda: The wind waker. Those games are wildly considered by critics to be the finest games 2003 had to offer. So why weren't they selling? If they were so good, how come only fans of the series bought those games? It all has to do with who controls the industry and what they like. Who controls the industry? Casual gamers, that's who. People who generally own one system with one or two games for it. Usually those two games are multiplayer games in the sport genre. So now the great stories of action and adventure games concocted by game developers (Who put their hearts and souls into what they thought was something unique) is brushed aside to make room for this year's installment of the ever-long Madden football game franchise. If you like sports games than that's fine. Sports games do very well and appeal to the mass of people who don't have time to play a huge, sprawling game. But from the perspective of someone trying to get into the industry, sports games are like potty hummor in grade 3: You can make any child under the age of seven burst into laughter, with no effort at all, by simply using a childish synonym for excrement. In sports games there are no stories to write, no plot to follow, no complex instructions to memorize and no combat engines to learn. I understand that sports games are one of the most popular genres in the industry, but I can't help but see them as the universal life saver for game developers. My whole take on making sports games can be summed up as 'When in doubt, take the cowards way out.' Most casual gamers won't know what Prince of Persia is, and even if you showed it to them they probably wouldn't want to play it. Why? Too complicated. Too much for them to learn. So the industry keeps churning out licenced games so the casual gamers wont have to worry about what the game is about.* Are these the kind of people you want running our beloved industry? Gamers that force developers to put creative new games on hold while guarenteed money makers bombard shelves at game stores from now until next fall? Oh sure, the industry has gotten richer from following this practice but at what cost? Hardcore gamers eager for substinance have to wait their turn as the casual gamers take advantage of their first priority status. Hey, developers, stop spending so much time trying to please the audience that don't care what happens in the industry and start making games for the people that actually like your output. You're taking advantage of the wrong crowd. Sure, if developers begin directing their efforts in favour of the hardcore gamer, we'd be overwhelmed with long adventure games and we would probably never play too many epic quest games if they were released too close together. But the pride of the video game industry is the sense of an interactive story that puts the average shmuck as the hero. That's what video games are supposed to be about: Not taking on the roll of someone else in a real-life situation but assuming the role of a fantasy character, in a make-believe world, performing the impossible, going on the kinds of adventures you always imagined you'd go on when you were a kid. There's a reason you can customize the name of your character in most RPGs, you know. If game developers have hit a wall and decide they'd better release something than chances are it's going to be a game that doesn't demand much creativity on their part. Im not saying that developers aren't entitled to making sports games, I know that good ideas don't grow on trees, but a little more effort would be appreciated by the hardcore gamers. Of course, the game industry would be in a slump when the core audience is too wrapped up in one long game to buy another...but that's why you make sports games: So the other audience can keep you afloat while we're too busy slaying demons. It's all about balance. Yes, I know that contradicts what I just said...you have to learn that wanting all the benefits means being greedy. * How else would you explain the stellar sales figures for that piece of crap 'Enter the Matrix'? Respond to this and other Editorials in the discussion forum. pub37.ezboard.com/fnextgenerationconsoles80644frm15.showMessage?topicID=3.topic |
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Guardian CD |
Sequels: The 'S' Must Stand For Sucks? | ||
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While meandering through the wasteland known as GameFAQs, I came across a topic that caught my eye. As I open it, someone asks if there were to be an GBA version of a certain game (to specify, DBZ: Legendary Super Warriors for the GBC). I said I was all for it, after all, it is a very addicting game.
Then came the people who say that a new version would suck, seeing as it is a sequel. If you compare the recent DBZ games to the ones for the SNES or PSX, you will see some MAJOR progress in the genre. Which is what I used as a defense. Then came, "Oh, well, sequels always suck". Not true. There are a ton of games out there that put their predecessors in the scrap pile. Super Smash Bros. Melee, that game made the original look like pure crap. Granted, you look at the graphics and say "Well, it's a new age game, it looks better". Not neccesarily, that's not what I am getting at. The gameplay was much more improved over the original. More characters, each with their own specific moves. Not that I am saying the original was bad, but heck, SSBM is levels beyond that. Give sequels a chance, in this day and age, I would have to say the sequels made today are much improved over sequels made 8 years ago. Jak II, James Bond, Rogue Squadron, each has a sequel, or something along those lines to what I am trying to get at, a remake or a sequel can be made into a great thing providing the developer gets it right. |
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